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Looks amazing either way
+15-25% faster drinking speed (prolly an animation with scout squirting the bottle in his mouth)
+grants -15% damage from all sources (making scout overall tankier)
+grants +15% to all weapons (tank scout)
-reduced movement speed for duration of drink
"What's in our patented athlete training formula? We'll never tell! (Actually, its just bonk with 500% more sugar and radiation in it, but hey you didn't hear it from me!)"
or
"Tastes so great, you'll almost forget about the sustained injuries from football and track!
Almost. "
+gives u a minor speed boost and extra jump
-30 dmg vulnerability
+ minicrits while in the air
+ less bullet spread
- moon gravity makes you easier to hit
- %5 damage vulnerability
75% less damage
hits will not do any damage but will stun the enemy for 5 seconds (based on the electrifying electrolytes part)
level 10 bottle
+ 15-25% faster drinking speed
+ when drank refills 50% of your health and adds 40% more health until depleted
-recharge time
I like dabmasterar's idea of making scout less reliable on health packs
When you drink this, you instantly gain 125 overheal that can be stacked upon existing overheal. Has a 30 second cooldown.
- Cooldown slows when getting healed by medics
-on drink,slam down heavily,dealing 100% of your current health as damage to nearby enemies
-launches hit enemies in the air
-gives a small speedboost to you for 5 seconds after drinking
cons
-deals friendly fire
-deals no knockback to ubered players