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Rebels would have perfect accuracy at close-range, and decent accuracy at long range, so just a bit worse than the soldiers.
Rebels would always play more defensively. They don't attempt to flank the enemy and generally try to stand their ground instead of advancing, unless if the situation calls for it (Combine defending a location, for example. I believe base HL2 already has this assault behavior you can custom-code in maps, so just play off of that)
Medics are more defensive than regular rebels because they're high-value. They tend to stick in cover and only point out to shoot when necessary. They crouch run around and keep their head down when attempting to heal someone.
Rebels are untrained, and as such they have a chance to panic when everyone starts dying. When a squad is down to its last 1-3 people, any remaining survivors have a chance to start fleeing depending on how many people are left in the fight (1 survivor left will almost always flee upon taking damage, 3 survivors will have a moderate chance of one person fleeing if there's 5 or more enemies, etc.)