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@Bushcat AI in this game often do not give a ♥♥♥♥ about certain objects when pathing. If an AI wants to go to a location, it will by any means. However I might be able to play around with the Invisible wall object... Sorry this has happened, as a temporary fix I will remove the two foot patrols I'm guessing are causing the trouble.
Bushcat: 5/16/22
Yes i respawned 15 times!
Bushcat:5/16/22
I was really looking forward to this .
However the enemy walked through the walls of the radar station and as it was on a hill and i was on the roof,attacked me by peeking through the roof!
Anyway of making the radar station a solid object/map object?
Bug: the mission already starts as I load in. Result is that I miss the fade in and infoText effects, and I start with an odd "I think they've passed us" message. Somewhere a waitUntil needs to be changed, I think. I played local LAN.
Complaint: as immersive as stamina is, the extreme steepness of the first objective terrain basically means you need to walk five steps and wait. Surprising the AI is impossible like this. In order to stay accurate and mobile, I ended up walking all the way around the hill- took 7 minutes. Maybe you think "ha, that's immersive", but it made the GAMEplay just stop for a while. I might suggest lowering stamina coefficient or removing it, so that players can spend more time in action.
Thanks for bringing this to my attention! I will have the initial fade in happen when the player is loaded in, it is set as the mission init meaning as soon as the mission is started, these effects have already begun. I will also disable the stamina, I try to do this in general. After a break from making scenarios I'd forgotten. As for the diary records I chose not to use them.
Thank you for your meaningful feedback!
Your other missions are having the same problem for me, so I believe it was some kind of ARMA update or some mod.