Garry's Mod

Garry's Mod

Infinite Hole (The Stanley Parable: Ultra Deluxe)
Anachronistic ALLOS  [developer] 15 May, 2022 @ 1:22pm
===== [QUICK REFERENCE GUIDE FOR THE ALT. VERSION] =====
CAUTION: If you have not seen the ending of the Ultra Deluxe verison of The Stanley Parable detailed in the spoilertext below, then these details concerning the alternate version of the map will be a mild spoiler! You have been warned.

The Infinite Hole ending which sends you back to the entry point of the Expo Hall upon completion










~ The Alternate version of this map is tailored to emulate the "Infinite Hole ending." If you only desire the "Infinite" part, return to the regular map. These are instructions on how to use the Alt version.
~ Upon boot, the Alt map will need about a minute to load; the Narrator will regale you in the meantime. (Narrator lines generated with 15.ai website)
~ After the Narrator finishes talking, merely step into the hole and wait a second, and it will begin to sink.
~ Please wait until the floor is in primed position before enacting any scenarios; the reaching of the primed position will be indicated by a ding chime.
~ There is a void pocket space for camera shots in the immediate space around the visibly-descending part of the tunnel; noclip through the pit wall to access it.
~ If you forget where the 'front' end of the room is, you can use the console to toggle a reference sign; use the command ent_fire front_reference $INPUT with $INPUT being Enable or Disable
~ A sample reference for Stanley's standing position in the middle of the floor is available; to toggle it, use the console command ent_fire dummy_logic $INPUT with $INPUT being Trigger to enable the reference and FireUser1 to disable it. Alternatively, you can send an Enable / Disable OR TurnOn / TurnOff input to the models individually, known as stanley_dummy and bucket_dummy
~ To enable a greenscreen background for chroma-keying in the tunnel, use the console command ent_fire tunnel_greenscreen_toggler to toggle it. This command can be used to freely toggle it.
~ There are placeholder cameras to emulate the perspectives seen in the original sequence; to cycle through the cameras, use the console command ent_fire perspective_activator activate and press your Left Mouse Button / Primary Fire to cycle and Right Mouse Button / Secondary Fire to reset back to player camera. Deactivate perspective_activator to disable the function. Otherwise, you can use the console to Enable / Disable perspective_1 , perspective_2 or perspective_3
~ If you wish to reset the floor to the top of the hole, position yourself in the office room and use the console to fire the following command; ent_fire floor_logic Trigger
~ Sound effects are, for the most part, not provided. Please add them yourself.
Last edited by Anachronistic ALLOS; 15 May, 2022 @ 1:26pm