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For example, when a character has the "Cowardly" trait, the trait is removed after a certain number of zombies are killed, then gain "Brave" trait after a certain number of zombies are killed, and finally the "Desensitized" trait.
Set Become Brave limits to: 350-1500
Set Become Desensitised limits to: 2000-5000
First you get brave, then if you continue to cause more violence, you'll have a chance to become desensitised.