RimWorld

RimWorld

Pokeworld Enhancements
zé da moyta 28 May, 2022 @ 3:52pm
Suggestions
I can't figure out why I can't comment, so I just started a discussion.

All I really want to suggest is a "stay still" button for tamed pokémons, since quite a lot of the time I either end up killing the poor thing I'm trying to capture or they end up biting off one of the limbs that weren't supposed to be detachable on my starter pokémon.

Idk how hard it is to code this, but I think it's really necessary when the other options are: creating pokémon punching bags that'll eventually lose so many limbs that they end up looking like the Lego people on my "random ♥♥♥♥ idk where to put" Lego box; or letting my trainer tank a few hyperbeams while praying that the next ultraball manages to capture a legendary without me losing any pokémon. (Also, thanks for the mod, all the other features already made Pokéworld way better 👌)
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Showing 1-2 of 2 comments
Holgast  [developer] 30 May, 2022 @ 5:04am 
I wouldn't be able to add this, it needs C#. Maybe badger the original mod creator for it.

I did briefly consider adding 'draftable' to all Pokemon as that function IS included in VFE, but apparently it can break things. Perhaps I will add it as an opt-in option.
Holgast  [developer] 30 May, 2022 @ 6:05am 
Luckily, it looks like adding draftability to mons just makes them stop for a bit, they aren't actually controllable (probably because they're coded differently). I'll publish this anyway with the caveat that it's only useful for stopping them. You'll need to opt into it via the mod options.
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Showing 1-2 of 2 comments
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