Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+25% damage bonus
Shots penetrate players
-87% clip size
50% slower reload speed
+10% movement speed
+40 Health On Kill
- No random crits
Second ricochet always mini-crits
-34% clip size
+15% pellet damage
-33% magazine capacity
Kills reload weapon
On manual reload: Hit yourself, idiot.
Yo that's funney
+20% Accuracy
+10% Reload speed
-25% damage
Melee attack causes bleed
Mini crits bleeding targets
Damage penalty
Reload speed penalty
Reduced movement speed
No double jump while active
Would combo well with the guillotine and wrap assassin too. Potential for high burst damage at the cost of movement and dodging capabilities.
+Shots deal bleeding
+Quicker reload time
-Only one bullet loaded at a time
-User is 10% slower
It's meant to punish players for missing, for a high risk-high reward playstyle.
+10% on Bleeding Targets
-25 Clip Size
-10 Max Hp
Normal stats:
15% slower reload speed
-34% clip size (only 4 shots)
20% less damage
20% more accurate
100% crit on bleeding players
70% less secondary ammo
35% slower firing speed
No random crits on melee