安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
It might be better to make them AI controlled resistance soldiers.
Also how does this interest with the Uniform manager mod which allows players to assign uniforms to various advent, raider and resistance soldiers. I see two entries related to this mod on the uniform non-player list. One being the support strike marker and the other is something about a customizable cinematic. is there any cha get you could enable the player to customize the littlebird reinforcements once it's properly working?
But again it is possibly do to my mods installed. But most of my mods are usually cosmetic or voice pack. And other script mods usually change the AI so It would definitely be hard to pin down what mod is conflicting if it is a mod confliction.
Only mortar fire (EXP and SMK)...
Any ideas?