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On the Calamity discord a developer checked the above crash log and checked stuff, and then confirmed that this is most likely because their new recent update renamed a whole ton of stuff, which Weapon Enchantments is trying to call, hence it breaks when used together.
So the developer for WE needs to go through the C update to check what's been renamed and updated so they work together again. :)
https://discord.com/channels/976648540187131978/992847247408635985/999048708228403411
public static string FullName(this NPC npc) {
if (WEMod.calamityEnabled) {
string sampleModNPCFullName = npc.ModNPC?.FullName;
switch (sampleModNPCFullName) {
case "CalamityMod/ThanatosBody1":
case "CalamityMod/ThanatosBody2":
return "Draedon";
case "CalamityMod/ThanatosTail":
return "XM-05 Thanatos";
default:
return npc.FullName;
}
}
else {
return npc.FullName;
}
}