tModLoader

tModLoader

Weapon Enchantments
dheyjin 15 May, 2023 @ 12:06am
bug: summon class swap
First, i really enjoy your mod. Thanks for all the work

I have a problem with the summon class swap for weapons that shoot projektiles, like the vile thorn or amethyst staff.
First of all, the damage swap still applies even after taking out the enchant again.
Second and thats the main problem, the projectiles seem to count as minions or something. I can shoot once and then have to wait until the projectile hits or dissipates which in case of shooting up and missing the target leads to being unable to shoot again until the projectile leaves the map. With slow ones like from the gem staffs this takes so much time that the weapon becomes useless. I guess thats not the desired effect.
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Showing 1-5 of 5 comments
andro951  [developer] 15 May, 2023 @ 12:51pm 
Thanks for the feedback. It's definitely not intended to stop you from attacking like that. I'll take a look at it when I have time. For now, I've added it to my issues tracker.
dheyjin 16 May, 2023 @ 2:24am 
after playing a little more i think it has to do with the animation. Whips cant make another hit until the first animation is done. And it seems like the staffs take on this behaviour when changed to whip class. As long the projectile is still in the air, you cant shoot another one.
andro951  [developer] 16 May, 2023 @ 11:02am 
I was thinking something similar. I'll have to investigate the vanilla code for that and see if I can edit it a bit.
andro951  [developer] 4 Jun, 2023 @ 2:51pm 
I looked into this, but I can't reproduce either of the issues you mentioned. Are you playing on 1.4.3 or 1.4.4? What other mods do you use? I think you might be using one that restricts minion item use.
dheyjin 5 Jun, 2023 @ 2:08am 
It's probably just on my end then. i use a lot of different mods like Summoner's Shine. I use tmodloader with Terraria 1.4.3.6

Sorry I wasted your time looking into this. It's such a good mod. Great work.
Thanks so much
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Showing 1-5 of 5 comments
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