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解决了Paradox禁止MOD更新的问题
Fixed an issue where Paradox banned mod updates
新增了【信任危机】局势,由凝聚力短缺触发
Added [Crisis of Confidence] situation, triggered by a lack of unity
新增了【赤色卫星】起源,对应社会主义阵营附属起源
Added [Red Satellite] Origin , for subject country of Socialism
调整了以下内容:
1.减少了舒适度产出,增大了舒适度使用
2.减少首都建筑提供的建筑槽
3.新增国策对佣兵城邦的效果
4.未来主义科学家现在会产出科研点,并额外消耗消费品
Adjusted the following contents:
1. Reduced amenities output and increased amenities usage
2. Reduce the building slots provided by capital buildings
3. Added the effect of civics on mercenary city-states
4. Materialist scientists will now produce research points and consume additional consumer_goods.
修复了以下bug:
1.修复一段基因飞升后克隆舱无法使用的问题
2.修复附属国独立外交不能签订科研和商业条约的问题
3.修复国策【资本狂热】无法生效的问题
4.叛乱机制修复,【信任危机】修复
Fixed the following bugs:
1. Fixed the problem that the clone_vats could not be used after engineered_evolution
2. Fixed the problem that the independent diplomacy of the subject country cannot sign scientific research and business treaties
3. Fixed the problem that the national policy [Corpus] could not take effect
4. Rebellion mechanism repaired, [Crisis of Confidence] repaired
新增测试内容【经济周期】,可在局势界面选择关闭
Add new system [economic cycle] , could be closed in situation
起源【赤色卫星】更新事件链,相关剧情仍在更新中
origin [Red Satellite] adds more events, and still be updating.
兼容【伞的优化】贸易额相关部分
be compatible with trade value optimization
修复了罪企无法建造企业建筑的bug
Fixed the bug that criminal enterprise cannot build branch buildings.
行政规模系统回滚。由官僚等岗位产出行政上限,超出上限的规模会受到惩罚
Empire Size system rollback . Empire size over cap will cause penalty , try to create more bureaucrats to avoid it.
贸易额系统大改。贸易政策改名为贸易倾向,并产出所有资源,根据贸易倾向改变产出比例
Trade value system updated . Trade policy changed name to trade tendency , produce all kinds of resources due to your tendency.
新增仓储系统,现在仓库储量将由建筑提供而非固定值
Add resources saving system , now max resource will be provided by buildings instead of a static number.
新增【人民军队】【天罗地网】【永恒王权】国策
Add Civic: [Eternal Kingship]、[Cyber Capitalism]、[Martial Brotherhood].
起源【赤色卫星】事件链更新,相关剧情仍在更新中
origin [Red Satellite] adds more events, and still be updating.
局势【经济周期】进行微调,后续事件仍在更新中
system [economic cycle] updated, and still be updating.
新增【文物法令】,可通过消耗稀有资源获取特定科技,在解锁未来科技后开放。
Add Special project for special technology , after certain tradition unlocked ,can use resources to unlock the special technology.
修复了以下bug:
1.修复了大使馆产出大量贸易的bug
2.修复了部分银河革命无法改变思潮的问题
3.修复了国策【千夫所指】无法生效的问题
Fixed the following bugs:
1.Fixed the bug that corporate embassy produce too much trade value
2.Fixed the bug that galactic revolution do not work.
3.Fixed the bug that Civics [Vilified] do not work.
行政系统大改,新增舒适度影响。帝国规模会导致人口消耗更多的舒适度,而文化工作者或祭司能够减少全国舒适度使用。尝试提供更多的文化工作者或祭司岗位来满足人口舒适度使用Empire size system overhauled, and the amenities effect has been added. Empire size will cause the population to consume more amenities, while cultural workers or priests can cause less national amenities use. Try to provide more cultural worker or priest jobs to meet population amenities use
局势【经济周期】大改。新增了危机进度和经济进度,调整不同的措施/国策/政体来控制经济。此外,对外扩张和进行战争也能缓解危机的进行
Situation [economic cycle] overhauled. Added Crisis Progress and Economic Progress, adjusting different approach/civics/authority to control the economy. In addition, expansion or war can also ease the crisis.
新增【长夜余火】起源,紧随扎克兰后人的脚步,探寻被历史埋藏的真相。
Added origin [Tinder], following the descendants of Zarqlan to explore the truth buried by the Holly Guardian.
内置【失控女仆】兼容,需要搭配其本体同时使用
Compatible with the [rogue maid], needs to be used with itself at the same time.
新增【超人经济】【失乐园机械】【机械乌托邦】国策
add Civics [Superhuman Economy] [Mechanical Utopia] [Machine Paradise]
修复了以下bug:
1.修复了子嗣子个体无法正常产生的问题
2.修复了部分派系名称不显示的问题
Fixed the following bugs:
1.Fixed the bug that offspring drone doesn't exist.
2.Fixed the bug that factions random name cannot be created.
调整了以下内容:
1.调整【共产主义社会】国策,由【先进社会主义】在【登临炭峰】后自动转化
2.对本地文件进行了拆分(对玩家无影响)
Content changed as follow:
1.adjust the [shared burden] civics, it will have different name in different time point
2.split the files into smaller files (it does no effect to players)
重做彩蛋事件链,跟随未知外星来客的脚步,去探索【赤色黎明】过去的故事
Easter events overhauled , follow the mysterious alien , to find out the history of [Red Dawn].
调整了以下内容:
1.修改了部分岗位的产出与效果
2.部分政策命名调整与效果微调
3.【经济周期】系统微调
4.新增能增加国策上限的科技
Content changed as follow:
1. A few changes to some pop jobs .
2. Some policy naming adjustments and effects adjusted.
3. [Economic cycle] system adjusted .
4. Add new technologies that can takes more civics
之后将不会加入更新内容英文翻译
There will not be update log in English ,sorry
1.主题更新:行政改革。行政建筑/岗位/政策重做,并引入了三种不同的行政模式:集权模式、综合模式、放权模式;解决了ai行政不足的问题。
2.数值调整:岗位维护上调,产出对标原版
3.国策调整:修复了【永远同在】无法产生不朽者的bug,【朝闻道】重做,【超人经济】强度上调,【冷酷实业家】修改
4.兼容某个修仙mod
5.修复机仆行政问题
6.格式塔人口增速微削
7.取消稳定度对犯罪度的影响,以避免其迭代作用
8.修复ai招募领袖数量过少的bug
1.同步维护至3.6,为临时版本。目前尚存在的bug包括:飞升修改未兼容,随机名可能存在部分问题
2.兼容建议:由于P社3.6版本更新了building的覆盖机制,可能会导致更差的覆盖兼容性,或建议将本mod放在播放集相对靠后的位置以获得更好的覆盖优先度。
1.去除了飞升覆盖(征服未知相关内容),也许会在后续重做后加入
2.修复了异星天然气精炼建筑不出现的问题
3.修复了格式塔人口阶级相关问题(包括永远同在与赤诚解放者)
4.也许修了邪教神殿的问题
5.对新飞升内容进行部分适配(也许不完全)