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ItemName_FR = {
/* Parts */
ItemName_ImprovisedCabinetry.WoodPanel = "Panneau de Bois",
ItemName_ImprovisedCabinetry.SmallHinge = "Charnière de Comptoir",
/* Magazines */
ItemName_ImprovisedCabinetry.ICMagazine1 = "Comptoir Industriel Vol. 1",
}
/* Overpower Motel Cabinets as the name collides with basic white counters */
Motel_Counter = "Comptoir de Motel",
Low_Motel_Counter = "Comptoir de Motel (Bas)",
/* Overpower Fossoil Counters so that they're just called blue */
Fossoil_Counter = "Comptoir Bleu",
Fossoil_Corner_Counter = "Comptoir d'Angle Bleu",
}
https://docs.google.com/document/d/1zt08rehEp7ZByJC5lOCB_NXFrl3TI8XbG8pqUykMO_8/edit?usp=sharing
Best Regards
Recipe_RU = {
/* IC_recipes_cabinets */
Recipe_ICMakeCabinet1 = "Сделать современную стойку",
Recipe_ICMakeCabinet1Corner = "Сделать современную угловую стойку",
Recipe_ICMakeCabinet2 = "Сделать деревянную стойку",
Recipe_ICMakeCabinet2Corner = "Сделать деревянную угловую стойку",
Recipe_ICMakeCabinet3 = "Сделать березовую стойку",
Recipe_ICMakeCabinet3Corner = "Сделать березовую угловую стойку",
Recipe_ICMakeCabinet3Float = "Сделать березовую стойку(подвесную)",
Recipe_ICMakeCabinet4 = "Сделать дубовую стойку",
Recipe_ICMakeCabinet4Corner = "Сделать дубовую угловую стойку",
Recipe_ICMakeCabinet5 = "Сделать темную стойку",
Recipe_ICMakeCabinet5Corner = "Сделать темную угловую стойку",
Recipe_ICMakeCabinet6 = "Сделать зеленую стойку",
Recipe_ICMakeCabinet6Corner = "Сделать зеленую угловую стойку",
Recipe_ICMakeCabinet7 = "Сделать белую стойку",
Recipe_ICMakeCabinet7Corner = "Сделать белую угловую стойку",
Recipe_ICMakeCabinetBathroom = "Make Medicine Cabinet",
/* IC_recipes_cabinets_bar */
Recipe_ICMakeCabinetBar1 = "Сделать дубовую барную стойку",
Recipe_ICMakeCabinetBar1Corner = "Сделать дубовую угловую барную стойку",
/* IC_recipes_cabinets_motel */
Recipe_ICMakeCabinetMotel1 = "Сделать стойку из мотеля",
Recipe_ICMakeCabinetMotel2 = "Сделать стойку из мотеля (Низкая)",
/* IC_recipes_cabinets_restaurant */
Recipe_ICMakeCabinetRestaurant1 = "Сделать стойку из закусочной",
Recipe_ICMakeCabinetRestaurant1Corner = "Сделать угловую стойку из закусочной",
Recipe_ICMakeCabinetRestaurant2 = "Сделать белую полосатую стойку",
Recipe_ICMakeCabinetRestaurant2Corner = "Сделать белую полосатую угловую стойку",
Recipe_ICMakeCabinetRestaurant3 = "Сделать стойку из Крутящейся Пиццы",
Recipe_ICMakeCabinetRestaurant3Corner = "Сделать угловую стойку из Крутящейся Пиццы",
Recipe_ICMakeCabinetRestaurant4 = "Сделать стойку из Кофе Морского Конька",
Recipe_ICMakeCabinetRestaurant4Corner = "Сделать угловую стойку из Кофе Морского Конька",
Recipe_ICMakeCabinetRestaurant5 = "Сделать стойку из Спиффо",
Recipe_ICMakeCabinetRestaurant5Corner = "Сделать угловую стойку из Спиффо",
/* IC_recipes_cabinets_shops */
Recipe_ICMakeCabinetShop1 = "Сделать голубую стойку",
Recipe_ICMakeCabinetShop1Corner = "Сделать голубую угловую стойку",
Recipe_ICMakeCabinetShop2 = "Сделать красную стойку",
Recipe_ICMakeCabinetShop2Corner = "Сделать красную угловую стойку",
Recipe_ICMakeCabinetShop3 = "Сделать магазинную стойку",
Recipe_ICMakeCabinetShop3Corner = "Сделать угловую магазинную стойку",
Recipe_ICMakeCabinetShop4 = "Сделать стойку из Зиппи",
Recipe_ICMakeCabinetShop4Corner = "Сделать угловую стойку из Зиппи",
/* IC_recipes_cabinets_theatre */
Recipe_ICMakeCabinetTheater1 = "Сделать стойку из театра",
Recipe_ICMakeCabinetTheater2 = "Сделать угловую стойку из театра",
Recipe_ICMakeCabinetTheater3 = "Сделать квадратную стойку из театра",
/* IC_recipes_cabinets_tailer */
Recipe_ICMakeCabinetTrailer1 = "Сделать трейлерную стойку",
Recipe_ICMakeCabinetTrailer2 = "Сделать трейлерную стойку (Подвесная)",
Recipe_ICMakeCabinetTrailer3 = "Сделать трейлерную стойку с встроенным холодильником",
/* IC_recipes_cabinets_crossover_glass */
Recipe_ICMakeCabinetImprovisedGlass1 = "Сделать стеклянную витрину",
Recipe_ICMakeCabinetImprovisedGlass1Corner = "Сделать угловую стеклянную витрину",
Recipe_ICMakeCabinetImprovisedGlass2 = "Сделать стеклянную витрину из театра",
/* IC_recipes_parts */
Recipe_ICMakeWoodPanel = "Создать деревянную панель",
Recipe_ICMakeSmallHinge = "Создать шарниры для шкафа",
}
ItemName_RU = {
/* Parts */
ItemName_ImprovisedCabinetry.WoodPanel = "Деревянная панель",
ItemName_ImprovisedCabinetry.SmallHinge = "Шарниры шкафа",
/* Magazines */
ItemName_ImprovisedCabinetry.ICMagazine1 = "Промышленный краснодеревщик Изд. 1",
}
Moveables_RU = {
/* Overpower Motel Cabinets as the name collides with basic white counters */
Motel_Counter = "Стойка из мотеля",
Low_Motel_Counter = "Стойка из мотеля (Низкая)",
/* Overpower Fossoil Counters so that they're just called blue */
Fossoil_Counter = "Голубая стойка",
Fossoil_Corner_Counter = "Голубая угловая стойка",
}
EDIT: Added in 1.0.1C.4171
IG_UI_FR.txt
and here is its contents
IGUI_FR = {
IGUI_CraftCategory_Cabinets = "Comptoirs",
}
Best Regards
=)
Recipe_ES = {
/* IC_recipes_cabinets */
Recipe_ICMakeCabinet1 = "Hacer armario moderno",
Recipe_ICMakeCabinet1Corner = "Hacer esquinero moderno",
Recipe_ICMakeCabinet2 = "Hacer armario de madera",
Recipe_ICMakeCabinet2Corner = "Hacer esquinero de madera",
Recipe_ICMakeCabinet3 = "Hacer armario de abedul",
Recipe_ICMakeCabinet3Corner = "Hacer esquinero de abedul",
Recipe_ICMakeCabinet3Float = "Hacer armario alto de abedul",
Recipe_ICMakeCabinet4 = "Hacer armario de roble",
Recipe_ICMakeCabinet4Corner = "Hacer esquinero de roble",
Recipe_ICMakeCabinet5 = "Hacer armario negro",
Recipe_ICMakeCabinet5Corner = "Hacer esquinero negro",
Recipe_ICMakeCabinet6 = "Hacer armario verde",
Recipe_ICMakeCabinet6Corner = "Hacer esquinero verde",
Recipe_ICMakeCabinet7 = "Hacer armario blanco",
Recipe_ICMakeCabinet7Corner = "Hacer esquinero blanco",
Recipe_ICMakeCabinetBathroom = "Hacer armario médico",
/* IC_recipes_cabinets_bar */
Recipe_ICMakeCabinetBar1 = "Hacer mostrador de roble de bar",
Recipe_ICMakeCabinetBar1Corner = "Hacer esquinero de roble de bar",
/* IC_recipes_cabinets_motel */
Recipe_ICMakeCabinetMotel1 = "Hacer mostrador de motel",
Recipe_ICMakeCabinetMotel2 = "Hacer mostrador bajo de motel",
/* IC_recipes_cabinets_restaurant */
Recipe_ICMakeCabinetRestaurant1 = "Hacer mostrador de restaurante",
Recipe_ICMakeCabinetRestaurant1Corner = "Hacer esquinero de restaurante",
Recipe_ICMakeCabinetRestaurant2 = "Hacer mostrador a rayas blanco",
Recipe_ICMakeCabinetRestaurant2Corner = "Hacer esquinero a rayas blanco",
Recipe_ICMakeCabinetRestaurant3 = "Hacer mostrador de Pizza Whirled",
Recipe_ICMakeCabinetRestaurant3Corner = "Hacer esquinero de Pizza Whirled",
Recipe_ICMakeCabinetRestaurant4 = "Hacer mostrador de Seahorse Coffee",
Recipe_ICMakeCabinetRestaurant4Corner = "Hacer esquinero de Seahorse Coffee",
Recipe_ICMakeCabinetRestaurant5 = "Hacer mostrador de Spiffo",
Recipe_ICMakeCabinetRestaurant5Corner = "Hacer esquinero de Spiffo",
/* IC_recipes_cabinets_shops */
Recipe_ICMakeCabinetShop1 = "Hacer mostrador azul",
Recipe_ICMakeCabinetShop1Corner = "Hacer esquinero azul",
Recipe_ICMakeCabinetShop2 = "Hacer mostrador rojo",
Recipe_ICMakeCabinetShop2Corner = "Hacer esquinero rojo",
Recipe_ICMakeCabinetShop3 = "Hacer mostrador de tienda genérico",
Recipe_ICMakeCabinetShop3Corner = "Hacer esquinero de tienda genérico",
Recipe_ICMakeCabinetShop4 = "Hacer mostrador de Zippee",
Recipe_ICMakeCabinetShop4Corner = "Hacer esquinero de Zippee",
/* IC_recipes_cabinets_theatre */
Recipe_ICMakeCabinetTheater1 = "Hacer mostrador de teatro",
Recipe_ICMakeCabinetTheater2 = "Hacer esquinero de teatro",
Recipe_ICMakeCabinetTheater3 = "Hacer mostrador de teatro cuadrado",
/* IC_recipes_cabinets_tailer */
Recipe_ICMakeCabinetTrailer1 = "Hacer armario de caravana",
Recipe_ICMakeCabinetTrailer2 = "Hacer armario alto de caravana",
Recipe_ICMakeCabinetTrailer3 = "Hacer nevera empotrada de caravana",
/* IC_recipes_cabinets_crossover_glass */
Recipe_ICMakeCabinetImprovisedGlass1 = "Hacer expositor de cristal",
Recipe_ICMakeCabinetImprovisedGlass1Corner = "Hacer esquinero de cristal",
Recipe_ICMakeCabinetImprovisedGlass2 = "Hacer expositor de cristal de teatro",
/* IC_recipes_parts */
Recipe_ICMakeWoodPanel = "Crear panel de madera",
Recipe_ICMakeSmallHinge = "Crear bisagras para gabinetes",
}
ItemName_ES = {
/* Parts */
ItemName_ImprovisedCabinetry.WoodPanel = "Panel de madera",
ItemName_ImprovisedCabinetry.SmallHinge = "Bisagra para gabinetes",
/* Magazines */
ItemName_ImprovisedCabinetry.ICMagazine1 = "Gabinetes industriales Vol. 1",
}
Moveables_ES = {
/* Overpower Motel Cabinets as the name collides with basic white counters */
Motel_Counter = "Mostrador de motel",
Low_Motel_Counter = "Mostrador bajo de motel",
/* Overpower Fossoil Counters so that they're just called blue */
Fossoil_Counter = "Mostrador azul",
Fossoil_Corner_Counter = "Esquinero azul",
}
IG_UI_ES = {
IGUI_CraftCategory_Cabinets = "Gabinetes",
}