Stellaris

Stellaris

The Stanley Parable Narrator Advisor - Ultra Deluxe
Captain Canada  [developer] 20 May, 2022 @ 2:35pm
General Issues and Suggestions
I am not a coder, I just had an idea. Some things may be broken.

If the generic advisor plays or an advisor line is missing when there should be one, please post here. It is very possible some are. I have deliberately not added some lines that are shown in the files of the advisors. These lines have all not been added as I don't recall them being in game and can't get them to trigger in game.

Alien Spaceport Engaged [Different than Hostile Spaceport]
Alien Vessel Encountered [Different than Spaceborne Encounter]
Fleet Detected [Different than Hostile Vessel]
Frontier Outpost Lost
Military Station Lost
Wormhole Station Lost

If these lines are in game post here with details on when and where these lines are said so I can add them. They should play a generic advisor voice if they are suppose to be in game.
Last edited by Captain Canada; 21 May, 2022 @ 12:57pm
< >
Showing 1-10 of 10 comments
August 20 May, 2022 @ 8:51pm 
I got the generic advisor voice line when I upgraded my fleet
Captain Canada  [developer] 21 May, 2022 @ 11:47am 
Originally posted by Jay:
I got the generic advisor voice line when I upgraded my fleet

Thanks Jay, I got that fixed now. High key was not even sure if the mod was downloading off the workshop and if it was not it is now. Guess it had to be if you found that bit out.
Last edited by Captain Canada; 21 May, 2022 @ 12:28pm
Baguettedood 24 May, 2022 @ 5:45am 
Does this mod make use of Dota 2's Stanley Parable Announcer Pack? There might be some lines in there that could be adapted.
Alav.n 24 May, 2022 @ 4:46pm 
How about make another mod that uses 15.ai to generate voicelines? That would be very cool!
Captain Canada  [developer] 24 May, 2022 @ 5:27pm 
Originally posted by Baguettedood:
Does this mod make use of Dota 2's Stanley Parable Announcer Pack? There might be some lines in there that could be adapted.

You mean I can add more fitting, already hand picked lines!?!?!. That's big brain. Dare I say even galaxy brain. I'll look into it when I can in a couple weeks. Thanks for idea.

Originally posted by Alav.n:
How about make another mod that uses 15.ai to generate voicelines? That would be very cool!

Interesting, fantastic, brilliant. I knew there was a Glados mod that used 15.ai but had no idea there was already a prebuilt voice on their site for The Stanley Parable. I will see about using it, if I can and it sounds good I'll write some lines. Mix them in to the packs or just make a new generated only pack. When I can. Thanks for idea.
Last edited by Captain Canada; 24 May, 2022 @ 5:37pm
willie2000 25 May, 2022 @ 3:43pm 
generic voice for species modification
Captain Canada  [developer] 25 May, 2022 @ 4:22pm 
Originally posted by willie2000:
generic voice for species modification

This gives me great dissatisfaction and my day is ruined. It will have to go unchallenged for a bit. Probably some simple spelling error I'll get to later.
last_eazy_gaming 28 May, 2022 @ 12:35pm 
I don't know how to get the Advisor to work please help
Captain Canada  [developer] 28 May, 2022 @ 11:11pm 
Is it downloaded and added to a play set. Subscribe to download. Launch Stellaris on Steam and it opens the Paradox launcher. Go to playset tab and create new playset. Add your installed mods to the play set. Launch the game with that playset selected, it dont auto select.

Or is there some other wild issue like I whiffed localization so now it only shows when English language is selected
Last edited by Captain Canada; 28 May, 2022 @ 11:11pm
tolaburke 16 Jun, 2022 @ 10:22am 
He also did voice work for Dungeons 2 and 3. Maybe you can scrape a few from there?
< >
Showing 1-10 of 10 comments
Per page: 1530 50