Garry's Mod

Garry's Mod

RagMod Pre-release
 This topic has been pinned, so it's probably important
n-gon  [developer] 2 Jun, 2022 @ 11:41am
Troubleshooting
Post your problems with the addon here
< >
Showing 1-4 of 4 comments
dwintington 3 Jun, 2022 @ 3:43pm 
Addon already works way better than V3, just got a couple bugs for you:

- Sprinting while noclipping always instantly ragdolls me even if I've got all the speed related settings disabled
- Opening the config menu with the bind while ragdolled launches me in a specific direction (on gm_construct it was towards the wall behind you when you spawn). It actually looks like it un-ragdolls me, then ragdolls me again within a few frames. If I'm up against that wall it just un-ragdolls me entirely. The menu itself works fine.

Also, not a bug but V3 lets you set "max ragdolls" to 0, which lets your death ragdoll still collide with objects but disappear when you respawn. This version can't do that, which is honestly a non-issue but it would be nice to have the option again.
n-gon  [developer] 4 Jun, 2022 @ 7:29am 
Originally posted by wompenheimer:
Addon already works way better than V3, just got a couple bugs for you:

- Sprinting while noclipping always instantly ragdolls me even if I've got all the speed related settings disabled
- Opening the config menu with the bind while ragdolled launches me in a specific direction (on gm_construct it was towards the wall behind you when you spawn). It actually looks like it un-ragdolls me, then ragdolls me again within a few frames. If I'm up against that wall it just un-ragdolls me entirely. The menu itself works fine.

Also, not a bug but V3 lets you set "max ragdolls" to 0, which lets your death ragdoll still collide with objects but disappear when you respawn. This version can't do that, which is honestly a non-issue but it would be nice to have the option again.
Thanks, I'll look into those. Regarding the ragdoll limit: I overlooked the 0 limit, but it would make sense to reduce network usage, I'll try to get it into the next update.
dwintington 5 Jun, 2022 @ 2:49am 
Originally posted by n-gon:
Thanks, I'll look into those. Regarding the ragdoll limit: I overlooked the 0 limit, but it would make sense to reduce network usage, I'll try to get it into the next update.
Nice, thanks for the reply. Just wanted to give an update on the noclip ragdolling thing since I went back and tested it a bit more.

It seems like the speed trigger convars aren't actually working. Setting the speed threshold down really low makes it clear as you will ragdoll from pretty much any movement. I was getting ragdolled by noclipping because I had my noclip speed set to max which I guess is faster than the default threshold.
n-gon  [developer] 5 Jun, 2022 @ 12:02pm 
Originally posted by wompenheimer:
Addon already works way better than V3, just got a couple bugs for you:

- Sprinting while noclipping always instantly ragdolls me even if I've got all the speed related settings disabled
- Opening the config menu with the bind while ragdolled launches me in a specific direction (on gm_construct it was towards the wall behind you when you spawn). It actually looks like it un-ragdolls me, then ragdolls me again within a few frames. If I'm up against that wall it just un-ragdolls me entirely. The menu itself works fine.

Also, not a bug but V3 lets you set "max ragdolls" to 0, which lets your death ragdoll still collide with objects but disappear when you respawn. This version can't do that, which is honestly a non-issue but it would be nice to have the option again.

These issues are now fixed in 4.0.5, thanks for the report! The 0 limit ability is also back.
< >
Showing 1-4 of 4 comments
Per page: 1530 50