Arma 3
Kimmirut
Ron4Swat 21 May, 2022 @ 5:58pm
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Overall the terrain looks pretty good to me. Only noticed some smaller issues.

1.) The gras areas are completely flat, would be nice to have some small changes in terrain height, so it looks more uneven and natural.
2.) The patches of snow are very obvious squares at the edges, would be good if that would blend in more natural with the rest of the environment.
3.) For a more wilderness terrain it looks a bit too clean to me. Some bushes for example in the areas with more trees and maybe some wet spots for example in the gras areas might help.
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Mallekip 24 May, 2022 @ 10:04am 
Hi Ron4Swat! Nice to read you here mate :).

I'll add to the 'complaints' of this awesomely large terrain.

1) I am sure you're aware, that for some of the ground types, that the Apex environmental sounds are being used. Result is that for most of the terrain, you are hearing dense jungle sounds and birds.

2) Just outside of the terrain bounds, north of [2056.87,20473.1,0], there is a visual bug. Exactly one quarter of the island is invisible, allowing you to see the 'inside' of the terrain. If it's too late to correct this kind of mistake, perhaps cover the island with trees. But still wanted it mentioned.
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