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- The Innuendo
I tested this event on my end, and it seemed to work fine. It's true that vanilla over-weights this one, but it fires just as often as any other event in my case. The only situation I could think of where it would break is if there was no one else at your wedding activity - was that the case?
- What determines who gets invited?
For landed character weddings, you decide who to invite via the "Who Counts As Family" event. In normal cases, this lets you choose between 1) just parents, 2) close family (parents, siblings, and children), or 3) all of the above plus cousins ("invite the lot").
In writing this, I realized I made an error in the option for 2), which used to read "but siblings is too much". In fact it should be cousins.
The logic for this is a bit flawed, because in cases where you have no parents, siblings, or etc but JUST cousins, you only get the 3rd option.
I plan to improve this, but I'm still trying to think of the best solution. I published it as-is because it does work in most cases.
- Rivalry
Sorry to hear you got that outcome! I will note that the rival outcome is made less likely by having compatible traits and positive opinion. But RNG is what it is. I agree though that just one compatibility hit is excessive for a rivalry - I'll look into changing this to maybe requiring 2 negative hits.
- Cheating
Thanks for pointing this out - I think for now I will leave this as it is, because it can ALSO be drama for your spouse to be professing their love while betraying you in secret. Maybe future events could draw out that drama even more, we'll see. I'll look into tweaking the triggers for that event though.
- Loyalty
This is a cool idea! It would require some extra work, so no promises, but I like the "no relationship" outcome having a few different flavors to it.
- Primae Noctis
Good point about the slept together effect! At very least that should be added for the lover and soulmate outcomes.
I continued testing the mod and it's for me a fantastic addition to the game, so I wanted to provide some extra feedback if you can spare the time:
Bugs
A couple of times the "Exposed Affair" event bugged out for me, see the screenshot below
https://i.imgur.com/k9uVZHg.png
This is rare from my experience (like twice in 100+ marriages I think) so I don't think it's a pressing issue, but maybe something you want to take a look at down the line.
Balance
I noticed two potential issues balance wise:
1) The AI being what it is, it cripples itself financially hosting weddings even when they shouldn't
I'm not sure if it's something you can do, but given that the AI already isn't much of a challenge in CK3, I wouldn't mind heavily reducing or straight up removing the cost of the wedding for them (AI) only
2) The ability to continuously marry people for feasts is really powerful for the player
Feasts are balanced by having a high cost early in the game, and later on when you can always afford them, there's a 5 years cooldown.
With the mod, get later enough into the game and you can continuously marry random people (the game gives you a constant stream of guests as they get recruited) and host feasts non-stop. This easily gets rid of Stress, lets you become a Legendary Reveler in little time and also stack powerful modifiers (I had "Life Reaffirmed" modifier from adulthood to death lol).
I'm not sure how much balance is a concern given what the mod is about, but I was thinking that an optional rule / setting to just disable courtier weddings (i.e. you'd still be able to with relatives) could address this while still giving player the option to choose.
Misc stuff / Potential Improvements
Not always invited to children's weddings
I noticed that I'm not always invited to weddings of my children, even when they or their spouse are indeed hosting one.
I know this is by design as rulers decide what to do, but on top of it being disappointing not being invited to your kid's wedding, I also noticed that it doesn't seem to reflect personality much.
You'd think it'd be Greedy, Avaricious, Callous etc rulers not inviting you, or maybe ones that dislike you, but it seems to happen even with rulers who are for example Generous or Just, or even that are Friends with you.
Is there anything you could do to improve this? I'll add that when I tested this I made sure they always had plenty of gold to host the wedding, so that shouldn't be a factor
Re:cheating
I noticed that on top of the issue I mentioned in my previous post (personality being completely disregarded when cheating is established), incest also becomes rampant.
What I observed is that most times it's just close relatives being invited to weddings, and what often happens is that siblings are the only characters eligible to get paired for the cheating events, which ends up creating too many incestuous relationships. In the last game I was testing I had 3 brothers hook up with 3 of their sisters!
What made this absolutely sclerotic was then the fact that after cheating with their own Catholic siblings (so incest was taboo for their faith), they also became Soulmates with their spouse, despite having a very honorable personality.
As I mentioned earlier this is just because of how lax the triggers for those feast events are, the mod has zero fault here.
I think even implementing very simple blocks to those events (e.g. if they are Just or Honest they can't be eligible for the cheating events) would improve things a lot here without requiring too much effort, so I hope you eventually manage to tweak these events
Sleep with effect to standard outcome?
Thank you for adding the "sleep with" effect to Soulmate and Lover relationship! Do you think it should be added to the neutral / no relationship too?
I was thinking that it'd be great to have the option there. After all along with securing alliances producing heirs was the main goal of marriages at the time, and spouses being lovers was the exception rather than the rule
Extra pre-wedding events?
Not sure if it's something already in the pipeline, but I was thinking the mod could benefit a lot from having a couple extra pre-weddings events to rotate among them (i.e. not all of them happening each time).
I really enjoyed how fitting it was that my Arrogant father-in-law complained about how things were being arranged, but that event seems to happen all the time even when relatives aren't exactly the "complaining" type.
I was thinking it'd be great if down the line you managed to add a couple of those events based on prominent traits. Like, a Zealous relative could ask you for a more austere weddings (netting you some Piety at the cost of Prestige or Gold), a Generous one could ask you to invite the commoners (costing you Prestige but giving Popular Opinion or Control) and things of that nature etc
Such small events would not only bring variety but also help you bond with relatives and make them more memorable, which is something the game really lacks at the moment.
Sorry once again for the long post!