Europa Universalis IV

Europa Universalis IV

Anbennar - Cannorian Monuments
Sorge_  [developer] 22 May, 2022 @ 2:30am
FAQ
Q: Is the art AI?
A: No, the art is from random artists on artstation that I grabbed. Sources of the original art with links can be provided if requested. I think I linked the full folder at one point in the descriptions to one of the monument mods if you want the originals.

Q: Is this mod compatible with the Bitbucket public fork of Anbennar, in addition to the steam version?
A: Yes.

Q: What monuments make the artificers estate upon upgrading to T3?
A: Giberd (in the EoA), Nimscodd (on Nimscodd), and Hammerhome (in Escann)

Q: Vampires Estate?
A: Bal Dostan T3 upgrade

Q: You say that the mod is *Cannorian* Monuments, yet there are a small number of monuments present on continents that are not Cannor, namely in Salahad/fake North Africa. What did you mean by this?
A: I couldn't help myself. The mod was originally just Cannorian monuments, but then I thought that the not-Egypt Khets needed something, and then maybe Deshak, and then maybe Ekha, etc. etc.

Q: Does Anbennar really need yet another monument mod?
A: Yes!

Q: Why does Bayvic include the option to accept City Goblin culture to recieve the effects, when no such culture exists on the map?
A: Cannonically, Bayvic becomes a city populated primarily by goblins following the Greentide, but as of June 2022, there is no content for them yet.

Q: Does this mod conflict with/overlap with Anbennar - Monuments Expanded by SectionXIII?
A: No! I have intentionally gone out of my way to make sure that there is zero overlap between my Anbennar Monument mods and SectionXIII's mod. However, that's the only monument mod which I can guarantee that with, as I talk with SectionXIII and not with any other monument mod makers.

Q: Does this mod conflict with your other mod, Anbennar - Dwarven Monuments?
A: No.

Q: Why are there so many military academies in Escann?
A: Idk, ask the Escannis.
Last edited by Sorge_; 19 May @ 4:02am