tModLoader

tModLoader

Terraria Overhaul (Configuration Update!)
Ksarper 3 Aug, 2023 @ 3:46am
Failed to load asset
[15:27:13.474] [Main Thread/ERROR] [Terraria]: Failed to load asset: "Images\Gore_0"
ReLogic.Content.AssetLoadException: Asset could not be found: "Images\Gore_0"
at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 268

[15:27:15.304] [Main Thread/ERROR] [Network]: SpecialFX(112)
ReLogic.Content.AssetLoadException: Asset could not be found: "Images\Gore_0"
at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 268
at ReLogic.Content.AssetRepository.SafelyWaitForLoad[T](Asset`1 asset, Task loadTask, Boolean tracked) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 314
at ReLogic.Content.AssetRepository.<>c__DisplayClass44_0`1.<LoadAsset>b__0() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 207
at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 164
at Terraria.Main.LoadGore(Int32 i) in tModLoader\Terraria\Main.cs:line 50758
at TerrariaOverhaul.Common.BloodAndGore.OverhaulGore.Init() in TerrariaOverhaul\Common\BloodAndGore\OverhaulGore.cs:line 95
at TerrariaOverhaul.Common.BloodAndGore.GoreSystem.ConvertGore(Gore gore, Func`1 goreIndexGetter) in TerrariaOverhaul\Common\BloodAndGore\GoreSystem.cs:line 83
at TerrariaOverhaul.Common.BloodAndGore.GoreSystem.<>c.<Load>b__2_0(orig_NewGore_IEntitySource_Vector2_Vector2_int_float orig, IEntitySource entitySource, Vector2 position, Vector2 velocity, Int32 type, Single scale) in TerrariaOverhaul\Common\BloodAndGore\GoreSystem.cs:line 29
at Hook<System.Int32 TerrariaOverhaul.Common.BloodAndGore.GoreSystem/<>c::<Load>b__2_0(Terraria.On_Gore+orig_NewGore_IEntitySource_Vector2_Vector2_int_float,Terraria.DataStructures.IEntitySource,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Int32,System.Single)>(IEntitySource , Vector2 , Vector2 , Int32 , Single )
at SyncProxy<System.Int32 Terraria.Gore:NewGore(Terraria.DataStructures.IEntitySource, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, System.Int32, System.Single)>(IEntitySource , Vector2 , Vector2 , Int32 , Single )
at Terraria.WorldGen.TreeGrowFX(Int32 x, Int32 y, Int32 height, Int32 treeGore, Boolean hitTree) in tModLoader\Terraria\WorldGen.cs:line 17869
at Terraria.MessageBuffer.GetData(Int32 start, Int32 length, Int32& messageType) in tModLoader\Terraria\MessageBuffer.cs:line 3373
at Terraria.NetMessage.CheckBytes(Int32 bufferIndex) in tModLoader\Terraria\NetMessage.cs:line 2384
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Showing 1-3 of 3 comments
maAssassin 3 Aug, 2023 @ 4:33am 
Same error here
Mirsario  [developer] 4 Aug, 2023 @ 1:55pm 
I've now presumably fixed this on tModLoader's side.
Ksarper 5 Aug, 2023 @ 3:03am 
Thank you, @Mirsario!
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Showing 1-3 of 3 comments
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