tModLoader

tModLoader

Terraria Overhaul (Configuration Update!)
NOTMOS 2 Apr, 2024 @ 6:34am
Config Request
Please add in configuration fine-tuning of values for melee velocity damage multiplier and heavy attack damage multiplier. When paired with Thorium sheathes, one can reach 5k damage with a 15 base damage weapon with just a dash and a well-timed right click.

My playthrough with friends ended because with just Thorium and this mod, my friend was able to oneshot every single boss until Golem with just a Titanslayer sheathe, this mod's movement mechanics, and a vanilla breaker blade in MASTER MODE. I really love how this mod spices up melee, but a config option would really help it play along better with other mods. Hope you can take this into consideration.:steamhappy:
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Mirsario  [developer] 10 Apr, 2024 @ 10:20am 
I don't plan offering overly-granular balance tweaks to players, but:
- I just contacted a Thorium dev about this, and they may rework sheaths in the future, as really they seem unbalanced regardless of whether Overhaul's present: https://discord.gg/tModLoader & https://discord.com/channels/103110554649894912/711551818194485259/1227637973101707295
- I will see about changing my damage multipliers to being additive rather than multiplicative, meaning that two stacked x1.5 multipliers will equal x2.0 rather than x2.25.
- I plan to meddle with a new spin on reworking critical strikes, which would merge the old rework with the old headshot systems. "Critical Chance" stats in this instance will be changed to "Critical Damage", starting at around x1.20 instead of vanilla's fixed x2.00, but no longer being left to dice rolls. This will be a good tool for balancing melee, and the Critical Judgement buff.
- If you really want to - it's not difficult to recompile the mod with your own balance changes: https://github.com/Mirsario/TerrariaOverhaul
NOTMOS 12 Apr, 2024 @ 8:27am 
Thank you so much! I appreciate your response and I respect your creative decision. I've never enjoyed true melee more than with your mod, so I'm glad to hear about all you have in store. The critical damage rework sounds interesting already.

I would also just like to suggest a minor rework to heavy attacks. By making them 'hold and release' instead of timing-based, heavy attacks would be able to land more consistently and feel more intentional. This would make heavy attacks more intuitive to use in fast-paced (especially modded) scenarios. Just a thought. Thanks for your hard work! :steamhappy::steamthumbsup:
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