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- I just contacted a Thorium dev about this, and they may rework sheaths in the future, as really they seem unbalanced regardless of whether Overhaul's present: https://discord.gg/tModLoader & https://discord.com/channels/103110554649894912/711551818194485259/1227637973101707295
- I will see about changing my damage multipliers to being additive rather than multiplicative, meaning that two stacked x1.5 multipliers will equal x2.0 rather than x2.25.
- I plan to meddle with a new spin on reworking critical strikes, which would merge the old rework with the old headshot systems. "Critical Chance" stats in this instance will be changed to "Critical Damage", starting at around x1.20 instead of vanilla's fixed x2.00, but no longer being left to dice rolls. This will be a good tool for balancing melee, and the Critical Judgement buff.
- If you really want to - it's not difficult to recompile the mod with your own balance changes: https://github.com/Mirsario/TerrariaOverhaul
I would also just like to suggest a minor rework to heavy attacks. By making them 'hold and release' instead of timing-based, heavy attacks would be able to land more consistently and feel more intentional. This would make heavy attacks more intuitive to use in fast-paced (especially modded) scenarios. Just a thought. Thanks for your hard work!