tModLoader

tModLoader

Terraria Ambience
esawn 24 Jan, 2024 @ 2:16pm
Silent crash while joining multiplayer server
Hello, sorry for bothering, my friend getting crashed after joining my server with this mod, we have some calamity mods and stuff, but when i disable ambience mod, and it all works fine.

[00:08:30.607] [Main Thread/INFO] [Terraria]: Entering world with player: ******, IsCloud=False, Width: 8400, Height: 2400, Evil: 1, GameMode: 2
[00:08:31.255] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IO.IOException: Read underflow 1 of 2 bytes caused by Fargowiltas in HandlePacket
at Terraria.ModLoader.ModNet.HandleModPacket(BinaryReader reader, Int32 whoAmI, Int32 length) in tModLoader\Terraria\ModLoader\ModNet.cs:line 503
at Terraria.MessageBuffer.GetData(Int32 start, Int32 length, Int32& messageType) in tModLoader\Terraria\MessageBuffer.cs:line 3887
at Terraria.NetMessage.CheckBytes(Int32 bufferIndex) in tModLoader\Terraria\NetMessage.cs:line 2384
at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 14195
at DMD<System.Void Terraria.Main:Update(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at Hook<System.Void ThoriumMod.UI.ThoriumInterfaceResources::OnResolutionChanged(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at TerrariaAmbience.Common.Systems.RemoveDefaultWindAndRainSystem.RemoveRainAndWind(orig_Update orig, Main self, GameTime gameTime) in TerrariaAmbience\Common\Systems\RemoveDefaultWindAndRainSystem.cs:line 21
at Hook<System.Void TerrariaAmbience.Common.Systems.RemoveDefaultWindAndRainSystem::RemoveRainAndWind(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at TerrariaAmbience.TerrariaAmbience.Main_Update(orig_Update orig, Main self, GameTime gameTime) in TerrariaAmbience.cs:line 134
at Hook<System.Void TerrariaAmbience.TerrariaAmbience::Main_Update(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at TerrariaAmbienceAPI.TerrariaAmbienceAPI.UpdateModAmbiences(orig_Update orig, Main self, GameTime gameTime) in TerrariaAmbienceAPI.cs:line 152
at Hook<System.Void TerrariaAmbienceAPI.TerrariaAmbienceAPI::UpdateModAmbiences(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at TerrariaAmbienceAPI.TerrariaAmbienceAPI.RetryPopulation(orig_Update orig, Main self, GameTime gameTime) in TerrariaAmbienceAPI.cs:line 75
at Hook<System.Void TerrariaAmbienceAPI.TerrariaAmbienceAPI::RetryPopulation(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:Update(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 546
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213
at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 78
at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1() in tModLoader\Terraria\MonoLaunch.cs:line 64
at System.Threading.Thread.StartCallback()

Thank you.