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This seems to be a problem with loot tables for specific zombie types.
for example:
table.insert(SuburbsDistributions["all"]["inventorymale"].items, "CDCRR.Viazom")
table.insert(SuburbsDistributions["all"]["inventorymale"].items, (25))
yields seemingly correct behavior.
However:
table.insert(SuburbsDistributions["all"]["Outfit_Doctor"].items, "CDCRR.Viazom")
table.insert(SuburbsDistributions["all"]["Outfit_Doctor"].items, (25))
does not work unless I MANUALLY spawn the Outfit_Doctor zombies. Naturally-spawning doctors use only the "inventorymale/inventoryfemale" tables
(I have also tested it without any other mods)
I don't have a TIS forums account so I guess I'll have to make one and submit a bug report :)
Having MLS enabled makes it so that I'm unable to access the LootZed menu for containers in specific room definitions, the two I've noticed thus far are the silver cabinets in garagestorage and wardrobes in livingroom. Disabling the mod allows me to access LootZed with no issues, but when I enable it, the containers can still spawn items fine but it pops up with an error pointing back to the vanilla files.
Running the mod on its own, there's no issue, so it's not a problem with your mod itself, it's more likely that it's a conflict with another mod. I've been trying to track down the culprit and find the conflict myself but I'm having a bit of trouble as I'm not entirely sure how your mod works specifically.
"Cartegrophy"
You have two forms of syntax in your documentation (screenshot, mod menu ingame, tooltip ingame, and workshop page). One uses colons, the other equals signs:
Base.Sledgehammer:5;Base.Sledgehammer2:5;Base.Saw:0.5;Base.NailsBox:2;farming.HandShovel:0.1;camping.CampingTentKit:0.1
Base.Sledgehammer=5;Base.Sledgehammer2=5;
Which is actually correct?
EDIT: It's colons