Mindustry

Mindustry

Smart Scrap Reactor
Lady Chaos 11 Jul, 2022 @ 1:24am
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Hi Snarie,
Your built is amazing. Especially the code in the microprocessor.
Here more details:
I built your blueprint on sand so that the waterpumps can work by 100%.
I used both inputs for scraps.
Additionally I connected 2,5k energie from outside for faster battery charge.
After a while the first two generators starts followed by the third generator.
But then all three generators stopped producing energy.
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Showing 1-12 of 12 comments
Lady Chaos 11 Jul, 2022 @ 1:32am 
Yesterday the production stopped after the amount of graphite reached its maximum of 300 in the container. Today it was copper. If I understand the programming of the micro processor right, this should not be possible. Normally copper and graphite should be destroyed if they reach a special amount. Right?
Lady Chaos 11 Jul, 2022 @ 1:45am 
When Copper or graphite reach the 300 mark in the container, titan starts to run low and the generator shut down cause of missing cryo.
Snarie  [developer] 12 Jul, 2022 @ 6:37am 
I appreciate you taking the time to explain your experience. Normally it should be destroyed after 150-250 is reached (depending on type). Destroying the excess items must not have been fast enough. I changed the design to be able to destroy items twice as fast.

I hope this fixes the problems you've been having, please let me know.
Last edited by Snarie; 13 Jul, 2022 @ 2:31pm
Siffrin 23 Aug, 2022 @ 8:33am 
I'm having the same issues as Lady Chaos. It seems that the unloaders don't change at all when i build your blueprint. I'm on v6 maybe thats why?

I also tried the bp in sandbox mode and it doesnt work there either for the same reason
Last edited by Siffrin; 23 Aug, 2022 @ 9:46am
Snarie  [developer] 23 Aug, 2022 @ 2:23pm 
Did it get stuck with titanium or lead? Because i overlooked these resources in the new design during the first phase. Otherwise i will look into it next week.
Last edited by Snarie; 23 Aug, 2022 @ 2:59pm
Snarie  [developer] 23 Aug, 2022 @ 2:42pm 
The design is made in v6. It probably won't work in v7 because extractors drain power while deactivated there.
Siffrin 23 Aug, 2022 @ 4:05pm 
the container got stuck with copper first. When i manually set the unloaders for the incinerator to copper and grapite it works a little longer but then the container gets filled with to much sand.

When i dont manually change the unloaders for the incinerator they stay at pyratite which basicly disables the incinerator.

I know i'm not supposed to manually change the unloaders for the incinerator but otherwise they stay at pyratite
Last edited by Siffrin; 23 Aug, 2022 @ 4:07pm
Snarie  [developer] 25 Aug, 2022 @ 8:52am 
I'm so sorry for the inconvenience, i can't seem to be able to reproduce the problem you are having. So i will completely redo the logic for the unloaders next week.
Siffrin 27 Aug, 2022 @ 7:29am 
No need to apology. Would it maybe help if i simply make a video about it so you can have a better Idea of what is going on? Maybe theres something wrong with the workshop changing stuff in your blueprint.

I think i found the issue. When i edit the bottom logic and looked for the "config" for each material it just said "config" then i clicked that and choose "configure" the line would change as follow:

Before: "Set config of unloader1"
After: "Set configure of unloader1 to @copp"

So basicly the unloaders would not change but now they do all i had to do is click on "config" and choose "configure" and it would autodetect the correct material.

I seem to have another problem so. Only 2 of the 4 melters works 24/7 the other 2 only partially. It doesnt matter if i feed 4 lanes of titan conveyors or 4 lanes of plastanium. The problem is that i dont get enough blast comp for the 3 reactor to activate. If I just use 2 lanes im also not making enough blast comp

Sometimes the titanium runs dry
Last edited by Siffrin; 27 Aug, 2022 @ 8:10am
Snarie  [developer] 27 Aug, 2022 @ 11:21am 
Thank you for letting me know, i'll look into that. The melter problem shouldn't be hard to fix. But just in case does this happen after 1 or all 3 reactors are active?
Siffrin 27 Aug, 2022 @ 4:19pm 
I dont know it feels random maybe because of the seperator not putting out the same amount of each material.
I could only fix it by injecting more of the missing materials. which sort of defeats the purpose.

I tested a little more and it turns out 2 reactors work fine but as soon as the 3 is active the whole thing shuts down. also the 1 unloader for the pyratite isnt fast enough thats why there is only enough blast comp for 2 reactors but when you fix the pyratite issue and the 3. reactor starts everything is just shutting down.
Last edited by Siffrin; 27 Aug, 2022 @ 4:48pm
Snarie  [developer] 1 Sep, 2022 @ 7:40am 
The problem should be fixed now. Separators should now create enough titanium and unloaders are now not the only way to discard excess items. :steamthumbsup:
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