Garry's Mod

Garry's Mod

Dynamic NPC Squads
 This topic has been pinned, so it's probably important
StrawWagen  [developer] 15 Aug, 2022 @ 8:48pm
FAQ
Q: Does this work with INPC?
A: Yes, but they do similar things, ( eg, patrolling ) expect funny business.

Q: Does this work with Combine soldiers FEAR AI?
A: Yes, fear adds close quarter tactics, this adds macro ( long distance ) "tactics"

Q: Why doesn't grigori work with the dynamic squads?
A: Grigori support may fix this.
Last edited by StrawWagen; 6 Aug, 2024 @ 12:19pm
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Showing 1-15 of 16 comments
Iol 13 Jan, 2023 @ 7:38pm 
How to set max members of squads?
StrawWagen  [developer] 14 Jan, 2023 @ 12:25pm 
Cannot!
roughly 27 bees 7 May, 2023 @ 1:41pm 
does this conflict with global npc group spawner
smol571 7 May, 2023 @ 1:42pm 
Originally posted by a:
does this conflict with global npc group spawner
no
StrawWagen  [developer] 30 Jun, 2024 @ 12:15pm 
Bump
Chikn 9 Aug, 2024 @ 1:36am 
does this work with enhanced sandbox npcs (specifically the combine settings)
negreaflorin687 28 Sep, 2024 @ 7:58am 
realistic combine ai has its own squad system so i doubt it works with this
StrawWagen  [developer] 28 Sep, 2024 @ 12:17pm 
Where is this squad system documented, i dont see anything about it in the workshop page.
StrawWagen  [developer] 28 Sep, 2024 @ 12:19pm 
I just extracted that addon.
nowhere inside it is SetSquad called, nowhere inside it is the keyvalue "squadname" mentioned.
It doesn't set npc's squads, these addons are compatible.
Azure 21 May @ 6:44pm 
Hello, i was wondering if you could maybe add something to help with the confusion for NPC's in a group wanting to take over an emplacement gun?

They want to man the emplacement gun, but they fight back and forth deciding if they want to man it or stay with the squad. this pretty much prevents them from manning the emplacement gun if they're in a bit of a far distance from it, but if they're close they'll end up getting on it. also if the squad leader mans it the whole squad will just stay with them.

I absolutely like using this mod, it's just i have that one issue with NPCs having trouble between the two. I'm not really sure if there's already a thing for this issue either, so it could just be me.
StrawWagen  [developer] 21 May @ 10:12pm 
Which emplacement guns? I set this up to work fine with the NPC Mannable Emplacement one
Azure 22 May @ 2:00am 
It does work fine with the NPC mannable emplacement mod, however they don't do the same with maps that already have them (gm_devbattle for example) or this mod

(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=962822928)

I do apologize if this is just something on my end, don't want to waste your time.
StrawWagen  [developer] 22 May @ 1:22pm 
Not gonna fix it with other addons but with default emplacements.... prob could try something
Azure 22 May @ 1:26pm 
alright, thank you!
does this only affect hl2 npcs? or can it affect, say like hl1 npcs?
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