Garry's Mod

Garry's Mod

[NEXTBOT] Backrooms: Smiler
 This topic has been pinned, so it's probably important
filz0  [developer] 3 Jun, 2022 @ 5:01pm
IDEAS?
Idk, what else could be done?
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Showing 1-12 of 12 comments
0dstřelovač 5 Jun, 2022 @ 2:28am 
idea(s):
New behavior such as roaming around the map, but only if it didn't see you yet.

Another idea that would be cool that if you are hiding maybe around 1 minute then it should stop seeking for you and just keep roaming slowly around the map instead.

Those are just suggestions, they do not necessarily need to be added

(also the error that I mentioned yesterday is fixed by the update that was last posted yesterday around 7pm, so thanks!)
0dstřelovač 7 Jun, 2022 @ 9:00am 
Another idea should be that if it is possible, you could add another reaction for the Smiler:
Smiler getting shot --> Runs at you faster than usually instantly after getting shot
Abel 7 Jun, 2022 @ 2:25pm 
Smilers shouldn't be able to go through walls and doors. Or there should be a command which allows the player to control this.

For example: In the backrooms map (Recommended map) the smiler can attack you "outside" the actual backrooms, because it can go through the facility door if it's closed. That means there are no safe places on the map. It's a really cool addon and I would really like this feature.
filz0  [developer] 7 Jun, 2022 @ 3:11pm 
Could be done. It's a sort of a "unstuck" mechanic but I could make it go back to the spawn position instead. Kind of a escape mechanic.
Monster 7 Jun, 2022 @ 8:48pm 
A couple of ideas I got for Smiler is adding some things the info says about him and also some things I'd say are cool:

For example, "Smilers are attracted to light, and will chase after anything remotely bright." I think this would be a cool feature to add (if you can) since if you turn on your flashlight and point it directly at it then it will go after you.

Also being passive creatures but they will be hostile when you start to make noises or start running / moving.

You should also probably make Smiler a bit more interesting, when I say this I mean like adding the ability for him to teleport to dark spots on the map (if there is any).
filz0  [developer] 7 Jun, 2022 @ 9:09pm 
The first 2 are a thing already tbh.
filz0  [developer] 7 Jun, 2022 @ 9:09pm 
Read the description please.
VAKANCY 21 Jun, 2022 @ 10:54pm 
If multiple are placed, perhaps in random fashion some may decide to group together and roam as a pack. Could be pretty frigthening.
kamiowo 2 Sep, 2022 @ 2:12pm 
put a health level of the clasic 560
piranha scout 1 Jan, 2023 @ 8:03am 
Idea: The smiler will always try to stay in a dark area unless the player does something it hates very much like attacking it. And try making it attack zetas
Last edited by piranha scout; 1 Jan, 2023 @ 8:05am
็็ 11 Feb, 2024 @ 12:53pm 
make peaking and waiting
Sandvich 8 Sep, 2024 @ 6:11am 
Slow him down, at his current state this guy is so fast you can't escape him. He doesn't even pretend to be slow.
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