Total War: WARHAMMER III

Total War: WARHAMMER III

Mortals, Mercs and Management
Cebi 23 Oct, 2023 @ 10:14am
Trying to identify what is breaking this mod this time. (Only 26 mods)
Hi, I really love the concept of this mod but no matter what loadout of mods I use, it just keeps breaking after capturing my first settlement.
I had a list over 500 mods before I added this mod and started a new game and noticed this issue, I figured yeah that is understandable, large mod list, something is gonna go wrong. So it's time to strip it down to the bare bones and build up the mod list piece by piece.

I have even went down to just 26 mods and getting issues and these mods are generally considered high quality and largely compatible with most other mods, and it just broke instantly.

The issue I am getting is that after capturing the first settlement (Used Tirion as my test run) I would go to the province section and the normal Population numbers become 10,000 over and over and also overlap each other, even hovering over the food part would show simply as "Nourished" and not give the pop up of the breakdown in food.

I have tried this mod with merely these modes to start with, I slowly started enabling mods, I picked OVN, IEE, Mixu, Disable Intros to begin with (This also included Fimir in the OVN list just to test a theory) Things worked out fine.

So I decided to add the SCM and Mixu mods and that is when I instantly started getting issues.

This is the list I came with:

MIXER - Mixu's Unlocker
Immortal Empires Expanded [Multiplayer Now Working!]
SCM Empire Secessionists (4.0)
SCM Marienburg (NEW DLC: IEE ADVENTURES!)
Legendary Characters - Parte's Party
Legendary Characters Assets
SCM's Skaven Asset Pack
Crisis of Mortals, Mercs and Management (Adds Pop, Merc and Food Mechanics)
Disable startup splash screens / intros
Dynasty of the Damned [BETA]
Mixu's Legendary Lords [BETA!] -updated
Mixu's Legendary Lords: Asset Pack
Mixu's Mousillon
Gnoblar Hordes - The Unwashed Masses
Mod Configuration Tool - v0.9 Beta
OvN Lost Factions: Albion
OvN Lost Factions: Citadel of Dusk
OvN Lost Factions: Dread King Legions
OvN Lost Factions: Fimir
OvN Grudgebringers - Moving Camps Submod
OvN Lost Factions: Grudgebringers
Skaven Clans - That's a Grudgin'
Bertrand and the Survivors of Bergerac (Sub-mod for Mixer)
OvN Albion Compatibility Submod for Zorbaz's Population Overhaul
Mixu's Mousillon Compatability Submod for Zorbaz's Crisis Population Mod
SCM's Marienburg Submod for the Crisis Population Mod

If the mod breaks with just these mods, I wanna know what is going on and how to fix, these mods aren't that crazy, so I fear added even more mods is just going to be a no-go. If I could identify what the cause is, I can be on the lookout for why things break and maybe find a way to fix them personally.

This is the error that the Script Debugger gives me:
[ui] <187.8s> Panel opened settlement_panel
[out] <187.8s> BIG FAT SCRIPT ERROR
[out] <187.8s> [string "script\campaign\mod\kiki_pop.lua"]:3444: attempt to index field '?' (a nil value)
[out] <187.8s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:62: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
[ui] <194.8s> Panel closed settlement_panel

Any help would be great, thanks! Would be a shame to leave this mod behind since it's a cool concept.

UPDATE:
Looks like it was Dynasty of the Damned. Going to keep activating my full list until something breaks, once something does I will post it here.
Last edited by Cebi; 23 Oct, 2023 @ 12:28pm
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Cebi 23 Oct, 2023 @ 12:27pm 
Update: It's Dynasty of the Damned, there seems to be something there that is breaking it. Not sure why, gonna slowly activate my whole mod-list and see what else is broken with this mod.
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