Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Upd: that army consisted only of a lord and 2 norscan warhounds, one of them is 80/80 models and the other one is 79/80. Deleting the damaged unit from the army made the end-turn work
Upd: I've noticed that the region where I was trying to replenish had a broken number of beasts. Ending the turn in a region with an adequate number of beasts didn't cause a crash. Also I've tried starting a new Wulfrik campaign with my current modlist. At the start of the campaign the numbers are fine. On the first turn I defeat a faction leader and make a confederation with whoever has the Troll Fjord. On the turn 3 the beasts in the Troll Fjord region bug out even if I stand still after the first turn battle and do absolutely nothing (no recruitment, building, diplo, or commandment changes).
* start a Wulfrik campaign
* on turn 1 put the starting hero into Wulfrik's army and autoresolve the battle with the Bjornling army
* accept confederation in the dilemma
* skip turns, do not do anything else (no research, recruiting, diplo, building, commandments, moving, stance switching)
* check the beast count in the Troll Fjord (the number becomes extremely large)
On my first try it happened on turn 3, on the second one it was turn 4