Total War: WARHAMMER II

Total War: WARHAMMER II

[MYsteRy] High Elves Landmarks Overhaul
OoO  [developer] 6 Jun, 2022 @ 1:27am
Suggestion
Hello friends, your dev MYsteRy is here. Imma planning to create more landmark for the Oldworld. If you have suggestions about race, text, fantacy, image, etc... just propose below.

Also, if you have any image please consider to upload to Imgur and send the link to me as well.

Wish you all enjoy war hammer! Cheers!
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Showing 1-3 of 3 comments
palle 14 Jun, 2022 @ 4:02am 
Heyho MYsteRy,

I'm playing a Tyrion campaign with your two Mods and wanna give you some feedback.

First of all a bit of context
I'm playing L/VH/L with SFO with small upkeep reduction for the AI and Mods like "Ai Army Tasks and Strategy" for better decision making of the AI (highly recommend this Mod)
So I would say I'm a bit more of a tryhard :D

Revival Glory of Phoenix is a really nice mod and I`m playing with it since like 3-4 weeks and really enjoying it (I did a few adjustments for my personal usage).


I would consider a few balance changes for both mods or maybe doing a "light" version with lesser boost to the economy

Revival Glory of Phoenix

I think "Places of Power", "Road to World Empire" and "Conquer Naggarond" categories are looking top, no need to adjust antyhing there. Most of these techs we'll get very late in the campaign and it's a nice addition. Great Job there!

Unite Ulthuan is overall too strong, the economy is getting out of control after T5 (even at T3 it's really strong boost to Lothern but still balanced, when upkeep cost reduction is nullified).

scratch the upkeep reduction for the player out of Etaine

A few of the stat boosts could also get a small adjustment (LSG would have 80+ melee defence without changes, thats a bit too much for me xD)

Overall I would suggest to take a second look there and turned down a bit. The economy buffs + upkeep reduce are exponentially increasing the effect of the techs so a small tweak to be less "OP" would be nice.

High Elves Landmarks Overhaul

holy ♥♥♥♥♥♥♥ World Trade Center... I'm richer than Elon Musk... at least ingame xD
The most of the Landmarks having nice effects but also here the economy is getting out of control in combination with your RGoP.

Good balance example
Glittering Tower Lighthouse seems nice, the effects are nice and gives a huge early economy boost
Phoenix Landing seems also nice, its really expensive and till its break even it'll take 20-50 Turns

Bad balance for example
World Trade Center seems bad, 1k gold seems fine but with the trade goods and lothern bonuses it's basically way over 5k gold when lothern is on T4 and you have some trade agreements also gives relations with HE+DE and also 20 growth... Even if you cut all the trade goods it's still a really good landmark.
Another problem that I see is that it's directly decreasing the worth of the elven jewelery buildings, it makes them nearly redundant for HE
But I thinks this one is troll :D
Problem is a lot of the resource landmarks have too much tradegoods, which makes them OP af


My overall suggestion here would be to massively lower the trade goods in your resource landmarks. A few of these are cheatmods eventually. I personally dont use a few of the landmarks because my economy would steamroll with both mods activated.


imo these mods have huge potential but some things are out of balance at the moment.
I've done some adjustments to your Revival Glory of Phoenix mod for myself on the economy site and I really enjoy this slightly adjusted version and it still feels very strong.

Are you considering doing a "lite" version of this or even both mods?

If the intetionfor the mods is actually meant to be OP then no balance changes are needed but even then a huge thanks for giving me mods which I can adjust for my own needs ;)

Thanks for your work, greatly appreciate it and looking forward to your DE tech mod!

sorry for my bad englando, it's not my native language!

have a nice day and keep up the good work :steamthumbsup:
Last edited by palle; 14 Jun, 2022 @ 4:09am
OoO  [developer] 14 Jun, 2022 @ 6:08am 
@palle
Hey, I'm glad that your enjoy the mod. Thank you for your suggestion in great details.
I reckon that when playing with HE major faction especially with Eataine the buff are way too strong which make the game tedious sometimes. It should be no problem with adjusting the trade goods. I will make adjustment for both mods soon. Thank you for playing. Enjoy and have fun.
Last edited by OoO; 14 Jun, 2022 @ 6:09am
palle 14 Jun, 2022 @ 12:29pm 
After reading the developer notes and taking a first look at your balance patches ingame, I can already tell these are welcomed changes.

Export of nearly all my tradegoods is now 100% instead of the 30-40% so I've to build some resource builings now.
Unitbuffs are a bit weaker and overall income is looking way better balanced.

The bad news are I'm not as rich as Elon Musk anymore but I'm really happy about it! :D

The adjustments are magnificent at first glance, at least imo. Looks like I can delete my Submods now :)

Thank you for the fast and good updates!
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