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What log are you speaking of?
autoresolver_battle_result_accuracy_high_prediction_variation 0.0010
autoresolver_battle_result_accuracy_low_prediction_variation 0.0010
autoresolver_battle_result_accuracy_moderate_prediction_variation 0.0010
autoresolver_battle_result_accuracy_very_high_prediction_variation 0.0010
autoresolver_battle_result_accuracy_very_low_prediction_variation 0.0010
battle_combat_outcome_prediction_non_artillery_missile_accuracy 0.0010
if attacker_is_major == true and defender_is_major == false then
--out.ting("major attacker v minor defender")
cm:modify_next_autoresolve_battle(0.9, 0.1, 0.1, 7, false) --attacker win chance, defender win chance, attacker losses modifier, defender losses modifier
elseif attacker_is_major == false and defender_is_major == true then
--out.ting("minor attacker v major defender")
cm:modify_next_autoresolve_battle(0.1, 0.9, 7, 0.1, false)
elseif attacking_faction:is_human() == false and defender_is_major == false then
--out.ting("minor attacker v major defender")
cm:modify_next_autoresolve_battle(0.7, 0.1, 0.1, 7, false)
end
end
end,
true
)
end