tModLoader

tModLoader

Gensokyo
Mage 20 May @ 12:40pm
game is crashing and not generating correctly in multiplayer with other mods
trying to play with a fairly large amount of mods. Gensokyo is my favorite mod at the moment and ill be very sad if i cant show my friends and play with it. game runs smoothly in single player, some form of issues regarding the "subterranean sun" mini biome generating. im not entirely sure if it even spawns at all in single player with my current mod setup.

Mod List: (sourced from enabled.json)
CalamityMod
CalamityModMusic
ThoriumMod
CatalystMod
CalamityEntropy
CalamityHunt
CalamityBardHealer
Bloopsitems
NoFishingQuests
BetterZoom
WMITF
AutoTrash
OreExcavator
WingSlotExtra
Lights
Census
AutoReroll
SubworldLibrary
NoPylonRestrictions
LookMod
BossCursor
ImprovedTorches
SerousCommonLib
SummonsUI
SylaResourcePackLib
MagicStorage
DialogueTweak
AmuletOfManyMinions
Fargowiltas
AlchemistNPCLite
RecipeBrowser
BossChecklist
WeaponDisplay
AssortedCrazyThings
ImproveGame
FargowiltasSouls
Luminance
MountAndJourney
CalValEX
miningcracks_take_on_luiafk
XDContentMod
BTitles
NoxusBoss
FargowiltasCrossmod
DeathsTerminus
SlugNPCsEX
brainrotcalamity
TheYharon
MoreAccessories
VitalityMod
MagicBuilder
Clamity
ClamityMusic
StructureHelper
ShorterRespawn
BetterBossBarPlus
FargoSeeds
LootBeams
Munchies
Gensokyo
ColoredCalRelics
GemToGem
UnofficialCalamityWhips
RagnarokMod
HEROsMod
CheatSheet


Crash Log:

Tip: This is likely a mod's fault. Disable mods one by one and check if the issue persists

System.IndexOutOfRangeException: Index was outside the bounds of the array.
at DMD<System.Void Terraria.SceneMetrics:ScanAndExportToMain(Terraria.SceneMetricsScanSettings)>(SceneMetrics this, SceneMetricsScanSettings settings)
at Hook<System.Void NoxusBoss.Core.World.TileDisabling.TileDisablingSystem::DisableThingsIGuess(Terraria.On_SceneMetrics+orig_ScanAndExportToMain,Terraria.SceneMetrics,Terraria.SceneMetricsScanSettings)>(SceneMetrics , SceneMetricsScanSettings )
at SyncProxy<System.Void Terraria.SceneMetrics:ScanAndExportToMain(Terraria.SceneMetricsScanSettings)>(SceneMetrics , SceneMetricsScanSettings )
at Terraria.Graphics.Light.LightingEngine.ProcessArea(Rectangle area)
at Terraria.Lighting.LightTiles(Int32 firstX, Int32 lastX, Int32 firstY, Int32 lastY)
at DMD<DMD<>?34466855::Terraria.Main::DoDraw>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()
[15:14:51.944] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown
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Showing 1-3 of 3 comments
Mage 20 May @ 12:42pm 
can provide any additional information needed
Eidolon  [developer] 20 May @ 2:20pm 
It seems like something about the "NoxusBoss" mod might be causing the crash - can you test whether disabling that one changes things?
Mage 20 May @ 4:45pm 
@Eidolon after doing some testing, i have figured out some stuff. the "NoxusBoss" mod is "Calamity: Wrath of the gods", which is not multiplayer compatible. From running around in game ive figured out, while having both Gensokyo and Wrath of the Gods enabled, the Subterranean Sun biome will glitch out and not act correctly. single player appears to be somewhat to completely functional, but in multiplayer world generation is bugged, big blank gaps in the world, constant crashing, and is unplayable. appears to work correctly without Wrath of the gods, thank you for your help.
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Showing 1-3 of 3 comments
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