Divinity: Original Sin 2

Divinity: Original Sin 2

Assassin - Lethal Dual Dagger Combatant
 This topic has been pinned, so it's probably important
Cleric  [developer] 26 Jul, 2022 @ 9:33am
Skill List
Since I broke the Description Limit:

Skill List

  • Anytime “conditions” is mentioned, it is referring to Poison, Acid, Entangle, Bleeding, Deep Wound, Cripple, or Knocked Down. It is oversight or a bug if the skills do not reflect this during gameplay.
  • Assassin skillbooks can be located at base game Scoundrel Vendors.
  • Generally later combo skills are stronger than earlier ones. Dual > Offhand > Lead.
  • A Lotus Burst is a recurring skill effect, and is a finesse spell that detonates at an enemy’s location. The damage will be visible on skill tooltips that mention it.

Assassin Attacks:
  • Jagged Strike - Lead attack. Apply Bleeding.
  • Leaping Mantis Sting - Lead attack. Teleport and deal damage. Apply Cripple.
  • Spider Bite - Lead attack. Apply Poison.
  • Vanishing Strike - Lead attack. Gain Invisibility and Fury.
  • Black Lotus Strike - Lead attack. Creates a Lotus Burst. Requires a target with a condition.
  • Lotus Strike - Offhand attack. Follows Lead. Creates a Lotus Burst.
  • Repeating Strike - Offhand attack. Follows Offhand.
  • Temple Strike - Offhand attack. Follows Lead. Apply Mute and Blindness.
  • Falling Lotus Strike - Offhand attack. Follows none. Creates a Lotus Burst. Requires a knocked down target.
  • Black Spider Strike - Offhand attack. Apply Poison and Acid. Requires a target with a condition.
  • Malicious Strike - Offhand attack. Deals significant damage and is an automatic Backstab. Requires being Invisible.
  • Death Blossom - Dual attack. Follows offhand. AoE. Creates Lotus Bursts on hit enemies.
  • Jagged Fangs - Dual attack. Follows offhand. Apply Bleeding and Deep Wound.
  • Critical Strike - Dual attack. Follows offhand. Automatic backstab.
  • Trampling Ox - Dual attack. Follows offhand. Rush. Apply Knock Down to Immobile or Slowed enemies.
  • Vampiric Assault - Dual attack. Follows offhand. 100% Lifesteal. If enemy dies, refunds SP.
  • Impale - Finisher. Follows Dual. Apply Deep Wound.
  • Moebius Strike - Finisher. Follows Dual. Reset cooldowns if enemy dies. Source.

Assassin spells:
  • Deadly Paradox - Increases damage by applying Might and Fury, but you gain Atrophy regardless of armor or immunity. If atrophy is removed, so is Deadly Paradox. Gain access to Resolve Paradox which cleanses Atrophy.
  • Assassin’s Promise - Apply Assassin’s Promise to self and target. If one of you dies, the other gains 2 AP. Also refunds 1SP to you if the target dies.
  • Promise of the Lotus - Finisher. Apply Promise of the Lotus. If target dies, create a Lotus Burst at their location and the location of another nearby enemy.
  • Shroud of Silence - Spell. Finisher. Deal significant Magic Armor damage and apply mute, atrophy, and Lethargy.
  • Dancing Daggers - Lead attack. Bounces.
  • Entangling Asp - Offhand Attack. Follows Lead. Apply Poison and Entangle.
  • Toxic Shock - Dual Attack. Follows Offhand. Apply Acid and Stun. If target is Poisoned, it takes double damage.
  • Iron Palm - Lead attack. Touch Range. Apply Knock Down if the target has a condition.
  • Mantis Touch - Offhand attack. Follow Lead. Touch Range. Apply Crippled.
  • Blossom Palm - Dual Attack. Follows Offhand. Touch Range. Creates a Lotus Burst.
  • Disrupting Dagger - Magic damage. Apply Mute.
  • Expose Defense - Spell. Offhand Attack. Follow Lead. Deal damage and apply Vulnerability and Agony.
  • Shameful Fear - Spell. Dual Attack. Follows Offhand. Deal damage and apply Reupture Tendons, Swiftness, and Terrified.
  • Mantis Dagger - Lead attack. Corrosive damage. Apply Cripple.
  • Shadow Fang - Spell. Offhand Attack. Follow Lead. Teleport to a target. After one turn the target takes damage and is Deeply Wounded.
  • Mark of Death - Spell. Dual Attack. Follows Offhand. Deal damage and apply Vulnerability and Decaying.
  • Storm Blossom - Creates several Lotus Bursts in a small area at range.
  • Death's Charge - Teleport to an enemy. Apply Regeneration to yourself.
  • Death's Retreat - Teleport to an ally. Apply regeneration to caster and target.
  • Deadly Haste - Teleport to any target. They gain Quickness. Can target self.
  • Shadow Prison - Teleport to any target. Apply Lethargy & Crippled.

Assassin Stances:
  • Sharpened Daggers - Your attacks deal a little piercing damage and increases crit chance by 10%.
  • Flashing Blades - Gain 75% dodge chance, deflect projectiles, and reflect 50% of melee damage as physical.
  • Viper’s Defense - Gain 50% Poison Resistance, immunity to the Poisoned Status, bleed Poison, and reflect 50% of any damage taken as Poison Damage.
  • Dash - Greatly increases movement.
  • Way of the Master - Increased Dual Wielding, Critical Chance, and Accuracy.
  • Way of the Assassin - One Per Combat. Adds significant piercing damage to attacks and improves critical chance by 15%. Stance ends if equipment is changed.
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Showing 1-2 of 2 comments
shadowcaster 1 Aug, 2022 @ 9:25pm 
Not a significant issue but several icons are question marks for me now (Shadow Fang, Exposed Defenses, Deadly Paradox, Mark of Death, Nine Tail Strike). I got the shared resources and reinstalled both just in case but no dice.
Cleric  [developer] 1 Aug, 2022 @ 10:20pm 
Originally posted by shadowcaster:
Not a significant issue but several icons are question marks for me now (Shadow Fang, Exposed Defenses, Deadly Paradox, Mark of Death, Nine Tail Strike). I got the shared resources and reinstalled both just in case but no dice.
I'll unpack the steam download just to see it, but check to make sure that steam and DOS2 actually downlaoded and moved the .pak into your mods folder. Make sure that Shared Resources is active in your save and that it is set to load before the class mod. If it's on my end, there will be an update to shared resources within an hour of this post and I will edit it to reflect that.

EDIT:
So the icons are in the Shared Resource pak that downloads when subscribing. I did rename them and update the assassin mod with the new icon names already so it's almost certainly the infamous Steam & DOS2 not talking properly issue:

You might need to move the mods manually. Content from the workshop should download into:
\SteamLibrary\steamapps\workshop\content\435150\
The folders are all numbers, but inside one should be a file named:
"Cleric_Assassin_4e0569e4-8881-4f9c-be1c-748796a0ce99.pak"
That needs to be moved into your mod directory, default location is in your Documents folder:
\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Move the file, overwrite if necessary.

The less manual way, and more 'permanent' solution involves Laughing Leader's Mod Manager:
https://github.com/LaughingLeader-DOS2-Mods/DivinityModManager/releases/tag/1.10.5.1

It will automatically move over subscribed downloads, as well as other general QoL stuff regarding mods (like a one-button download for the extender, etc.).
Last edited by Cleric; 1 Aug, 2022 @ 10:32pm
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Showing 1-2 of 2 comments
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