Rivals of Aether

Rivals of Aether

Jerma985
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roboshyguy  [geliştirici] 7 Haz 2022 @ 18:01
Bug Reports/Balancing
If you find something funky while playing this character, post it here, and I'll do my best to fix it.
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19 yorumdan 1 ile 15 arası gösteriliyor
hitting someone inside neutral special and up smash crashes the game for me
En son low tier subway tarafından düzenlendi; 7 Haz 2022 @ 21:27
Would it be possible for side special if used in the air to a wall allow you to wall jump? I been getting killed easy from not able to connect to the wall from that move.
Maybe he could get a little more height on his up b? His recovery is pretty bad
His recovery is pretty bad yeah.
Forward special seems to cause an instant disconnect in friendly matches
14-19 skin crashes the game
Experiencing a bug with a friend. Trying to choose Jerma on an online friend match with workshop enabled just crashes the game as soon as it loads his picture on the character select, sometime crashing before he does the little sound effect, sometimes immediately after/at the same time. Here's the error it gives me before the game crashes entirely.

############################################################################################
ERROR in
action number 1
of Step Event0
for object sentry_handler:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object cs_playerbg_obj:

Unable to find any instance for object index '-4' name '<undefined>'
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_get_instance_x (line 2)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 712)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Object_cs_playerbg_obj_Draw_0 (line 377)

############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_catcherror_update (line 6)
called from - gml_Object_sentry_handler_Step_0 (line 5)

Any idea how to fix this?
His neutral special breaks replays now for some reason. When the bubble is triggered, it just makes a weird noise continuously until it disappears instead of actually triggering & Jerma's behavior desyncs as a result. Also, filling his meter makes a horrible continuous noise during replays & the flash effect loops over itself.
roboshyguy  [geliştirici] 18 Eki 2022 @ 20:11 
İlk olarak D YellowMadness tarafından gönderildi:
His neutral special breaks replays now for some reason. When the bubble is triggered, it just makes a weird noise continuously until it disappears instead of actually triggering & Jerma's behavior desyncs as a result. Also, filling his meter makes a horrible continuous noise during replays & the flash effect loops over itself.
Yeah I've been looking into this, and it'll be fixed in his next update. Sorry for the inconvenience until then though.
Hype Train down special feels incredibly useless, especially compared to every other special though maybe not the taunt attack.
En son Softie Swirl tarafından düzenlendi; 21 Oca 2023 @ 15:01
İlk olarak Softie Swirl tarafından gönderildi:
Hype Train down special feels incredibly useless, especially compared to every other special and even the taunt attack.
Probably because you're not cancelling it into other moves like it's supposed to.
İlk olarak NuzzlyLeaf tarafından gönderildi:
İlk olarak Softie Swirl tarafından gönderildi:
Hype Train down special feels incredibly useless, especially compared to every other special and even the taunt attack.
Probably because you're not cancelling it into other moves like it's supposed to.

Very mature with the award whoever did that without actually saying anything. Even considering that, the other specials feel far better in my opinion. I feel like all are so incredible that it outweighs the benefits of a down special combo, apart from the taunt one, in hind sight that one is just because the AI never reacts to it.

Both up and down specials have extremely early kill potential and up special being omni-directional means it can gimp from anywhere. Meanwhile neutral special controls so much space and does on par damage to a down special combo if you can activate both screens (unless I'm missing something, which I could be.) This makes down special feel lackluster in comparison, again, in my opinion. Could be there's a combo that deals 50%+ damage I'm unaware of.
En son Softie Swirl tarafından düzenlendi; 21 Oca 2023 @ 15:09
Maybe this is just because it's activated by a special option on the character select & maybe you can't do anything about it but Jerma's voice doesn't play during replays except in taunts.

İlk olarak Softie Swirl tarafından gönderildi:
İlk olarak NuzzlyLeaf tarafından gönderildi:
Probably because you're not cancelling it into other moves like it's supposed to.

Very mature with the award whoever did that without actually saying anything. Even considering that, the other specials feel far better in my opinion. I feel like all are so incredible that it outweighs the benefits of a down special combo, apart from the taunt one, in hind sight that one is just because the AI never reacts to it.

Both up and down specials have extremely early kill potential and up special being omni-directional means it can gimp from anywhere. Meanwhile neutral special controls so much space and does on par damage to a down special combo if you can activate both screens (unless I'm missing something, which I could be.) This makes down special feel lackluster in comparison, again, in my opinion. Could be there's a combo that deals 50%+ damage I'm unaware of.

Yeah, the jester award has never made sense. "I disagree with this person so I'm gonna give them shop points. They will surely be thoroughly offended by this." Valve should remove it since all it does is encourage toxicity from cowards who wanna insult someone anonymously without actually saying anything & encourage people to flame bait just so they can get points.
Constantly getting errors like this at random times. Might happen during a game, after a game (right before victory screen), on the character select screen when playtesting, etc. I can't seem to find anything that will always trigger it, I'll just be playing and it happens for seemingly no reason. The error message might vary slightly but it usually looks something like this.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object cs_playerbg_obj:

Unable to find any instance for object index '-4' name '<undefined>'
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_get_instance_x (line 2)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 712)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Object_cs_playerbg_obj_Step_0 (line 36)
I've been forgetting to mention this for a long time. Sometimes, when I try to use any other special move during Hype Train, down special happens instead for some reason. You'd think it would be a controller issue but it's just with Jerma, only down special, & only during Hype Train. It even sometimes happens when I attempt up special so it can't just be a misinput.

As far as I remember, it seemingly only has a chance of happening if I hit someone & try to follow up with a special move right after so maybe it has something to do with pushing the special button during a previous attack since I tend to just mash the button in advance.
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