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Slave traders sell confiscated goods [EN].mod
Slave traders sell mined resources [EN].mod
GuardsGiveAShit.mod
Copper drill.mod
camping_materials.mod
I know it because autor told me that when I suggest him/her to add to UWE :')
And I can suggest to change those two, for my updated version.
UWE - Item Stacking.mod
UWE - Cubic foodcubes.mod
There are several interesting mods in your list that I completely missed. Gonna test them later.
On that note, some minor issues here.
sg_SimpleMapIcons.mod is in the load order but unless the workshop is being ♥♥♥♥♥ then it's not in the collection
Bury Your Treasure.mod same as the above
tombstone.mod same as the above
Should I download these separately? Or did you remove them on purpose? With the workshop you can never tell when it's working as intended so I thought I'd ask.
Realistic Armour.mod same as above
Realistic Armour Patch.mod same as above
I noticed in one of your posts that you removed this on purpose so that's not really an issue, just a QoL thing.
Faster Stand-Up Animation.mod is in the load order twice.
I removed realistic armor. you can still use it but may find its stat changes feel inconstant with the added armor but otherwise it should work without issue for armor it already covers. The nce patch for realistic armor I had on list turned out to be outdated. there could be a newer one available by now, might be worth checking. No cut efficiency has instructions on how to make an NCE patch on their page, it can be time consuming getting the masterwork values needed to make a NCE patch but worthwhile if an armor mod sings the music of your soul :P.
I was planning to do a big patch to incorporate its changes to all armor i had added along with changes from NCE but my life schedule has been way too hectic to make time, so its currently a very unfinished project sitting in a folder on my backup drive.
UWE Genmod consistancy patch
actual mod name:
UWE Genmod consistancy patch.mod
so it needs abit more manual edit after
Thanks I didn't realize I forgot the .mod the typo should now be fixed