STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

No Cruiser Left Behind - Thrawn's Revenge 3.4 Submod
 This topic has been pinned, so it's probably important
Dipsy, Devourer of Gods  [developer] 19 May @ 11:36am
Suggestions Box
Have any funny ideas for how the mod can be improved/unimproved/broken/fixed/stuffed with
random unbalanced garbage even more fun? post it here instead of swamping the comments section with them and I'll take a look at them at some point within this century, guaranteed!
Last edited by Dipsy, Devourer of Gods; 19 May @ 11:41am
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Zarhea 19 May @ 3:01pm 
Hey! I think a good idea that was in the Legacy of War mod that could apply to this one would be to add a bunch of the unused (or just unbuildable) mercenary infantry that only appears in Independent Forces rosters. Legacy of War made them buildable in the research tab when a pirate base or ship market was in orbit, but it'd be cool to implement them either as influence units on certain underworld-aligned planets like Tatooine, Nar Shaddaa, or Ord Mantell or as a base roster unit for the underworld-aligned factions like the Hutts, Zsinj, or CSA. There are also certain buildings that only appear for Independent Forces (and I also think the Mandalorian NPC faction) that could be coded to produce these units as well.
Could you Add The MC75 Star cruiser
Less a suggestion, more a question/request, but any chance of making a version of this for Fall of the Republic?
unlock some kind of long range weapons platform (could be aggressor, doesnt have to be) so ppl other than the pentastars can use it

give access to a large scale carrier so that i dont have to suffer with 8 ton falks on empire
Is there any way to get the units that now show up as planetary influence rewards actually listed in the planetary bonuses section as with the main mod?
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