RimWorld

RimWorld

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iLumiX 15 Aug, 2022 @ 11:43am
Moving Lines not triggering when moving colonists
I have a 300 mod list and I’m planning to go through each one when I get home from work, but the mod works fine besides moving voice lines not working when drafting pawns and moving them. Can anyone tell me what mods could affect this feature? It would probably help me be able to narrow down what the issue is.

Thanks in advance! :steamhappy:
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Purple Nebula 16 Aug, 2022 @ 6:44pm 
I am also having this issue. Would definitely like a relative quick fix if possible though I'd expect that to be a long ask if it's dependent on a certain mod interfering.

Other than that this mod is such a gift to Rimworld's modding scene for real, really adds even more personality and just- :luv:
Last edited by Purple Nebula; 16 Aug, 2022 @ 6:46pm
iLumiX 16 Aug, 2022 @ 10:31pm 
Originally posted by Celaka Darah:
I am also having this issue. Would definitely like a relative quick fix if possible though I'd expect that to be a long ask if it's dependent on a certain mod interfering.

Other than that this mod is such a gift to Rimworld's modding scene for real, really adds even more personality and just- :luv:

I figured out that Achtung! is interfering with the mod specifically, removed it with no real issues but no forced jobs might a problem in the future. I tried asking the creator (not the commissioner) but he has told me there wasn't much he could do about it.
Purple Nebula 18 Aug, 2022 @ 8:23am 
Originally posted by iLumiX:
I figured out that Achtung! is interfering with the mod specifically, removed it with no real issues but no forced jobs might a problem in the future. I tried asking the creator (not the commissioner) but he has told me there wasn't much he could do about it.
Hmm, yeah I can actually see Achtung! being the problem from a logical perspective as well as I'd expect it to alter the same system in case of pawn movement.

Well, I like my forced jobs too much so guess I just have to live without the movement lines unless I can find out some fix myself.
Because I honestly don't think it's impossible to make both work, as you'd think playing a sound and the actual integral movement mechanic (or whatever Achtung! actually interferes with) should not be interfering like that...
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