RimWorld

RimWorld

Mooloh's Mythic Framework
Mooloh  [developer] 20 Oct, 2022 @ 6:34pm
Found a bug? Report it here!
Please report bugs related to this mod in this discussion thread. Try to include instructions to reproduce the bug reliably, and a modlist if possible.
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Showing 1-10 of 10 comments
Malamute Kid 23 Jul, 2023 @ 1:11am 
hi
Great mod, thanks! I think I found a bug, where a cooking legendary doesn't work. It is supposed to add 250% to the cooking speed, the effect is present on the health tab and the info panel, but it doesn't calculate the cooking speed at all (same value with and w/o the item).

Any idea how to solve it? I don't use many mods, mostly vanilla expanded and QoL but I can give you more info if needed.
ProfileName 16 Sep, 2023 @ 8:44am 
Okay, this is probably possible to recreate using this mod...
You can have weapons become so fast, that if your battle trance effect on kill is "faster attack speed," your weapon's attack speed will enter the negatives, turning people "incapable" of doing right-click actions of attacking, but still possible to verb-target normally.

I'm dubbing this the "Battle Trance: Incapable" bug.
Mooloh  [developer] 17 Sep, 2023 @ 2:50pm 
Huh interesting. I imagine this will battle trance mod will cause conflicts with any mod that has flat decreases to attack speed. It sounds like something that won't be trivial to fix, but I'll check it out. thanks for reporting this.
CallMeShei 22 Jan, 2024 @ 6:42pm 
Hi, I'm playing with the mythic framework, and I've had multiple pawns hit level 20 in a skill multiple times but it's never created a mythic item, at least it's never mentioned creating one.
Mooloh  [developer] 23 Jan, 2024 @ 2:29pm 
@CallMeShei That's odd, just to be clear, you're not even getting the notification (top of the screen, not a letter) that a mythic item was created? It shouldn't immediately give a mythic item mind you, it just adds a mythic item to be a possible reward in later games.
Any idea what could be wrong? I have no idea what weapon this is, vanilla weapon?

[Moo Mythic Items] tried to load a saved mythic item based on a MeleeWeapon_Gladius, which is usually made from stuff, but no stuff def was supplied. The default stuff type will be used instead.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
MooMythicItems.DebugActions:LogErr (string,object[])
MooMythicItems.MythicItem:.ctor (Verse.ThingDef,string,string,string,string,string,MooMythicItems.MythicEffectDef,Verse.ThingDef,int,string,string,System.Collections.Generic.List`1<int>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.Dictionary`2<string, string>)
MooMythicItems.SaveUtility:ConvertStringToMythicItem (string)
MooMythicItems.SaveUtility:DecodeMythicItems (System.Collections.Generic.List`1<string>)
MooMythicItems.SaveUtility:LoadMythicItemsFile ()
MooMythicItems.MythicItemCache:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Mooloh  [developer] 21 Jul, 2024 @ 11:07am 
Hard to say. Did you recently change your modlist? It's possible that the gladius was made from a modded material that's no longer present in your current modlist, or you had a mod that made vanilla gladii stuff-less.
while using medieval overhaul or ferny's progression mods, this mod alters the research of some thing, firstly some now cost 1 research point, and others are moved in a different spot of the tech tree... why? why even override stuff like the longbow or the exalted medicine (glitterworld medicine) in the researvh tree (in the research it says the researches are addes by this mod)
I really don't want to remove this mod so I hope you can fix this
Originally posted by Mooloh:
@CallMeShei That's odd, just to be clear, you're not even getting the notification (top of the screen, not a letter) that a mythic item was created? It shouldn't immediately give a mythic item mind you, it just adds a mythic item to be a possible reward in later games.

Sorry for such a late reply, but yeah, never got a notification up at the top of the screen, it was a pawn with a great intellectual gene though so maybe it didnt count that?
Dizzy 11 Jun @ 11:36pm 
Compatibility issue: When used alongside Biomes! Polluted Lands, the ColonyPustuleHornet causes gamebreaking ticking errors due to Biomes! Core's auto-tame functionality seemingly not getting along with this mod checking to see who tamed an animal.
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