Team Fortress 2

Team Fortress 2

Sonic Booties
Nesster 7. juli 2014 kl. 9:04
Stats Pls
Strange to have rockets as legs.... Meh.

+15% max health
+Deals 3x damage the person you land on
+Stickyjumping will be twice as higher
-10% Blast Resistance
-10 Second sticky arm time
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stereoraptor 7. juli 2014 kl. 16:18 
My ideas are:

-100% self-inflicted damage
Gains "rocket fuel" on kill, once full press mouse 2 to do a "rocket bounce" (aka harmless sticky jump)
explodes when landing on heads of people, instantly using a rocket bounce for free
explodes on kill
Sidst redigeret af stereoraptor; 7. juli 2014 kl. 16:21
stereoraptor 7. juli 2014 kl. 16:19 
note this would only work if it was a secondary. also note that each explosion does 100 damage.
Sidst redigeret af stereoraptor; 7. juli 2014 kl. 16:20
Replic8 7. juli 2014 kl. 17:29 
its a nice demo thing you made...
i was thinking... WHY not turn it into a misc for demoman and scout?
it looks perfect
Kitsolin 8. juli 2014 kl. 8:31 
Nah you see, i dont like how he can supposedly walk on it...maybe the stats should be
+10% in length when rocket jumping
-30 walk speed (Because it'd be hard to walk on those)
(Toasty's idea #2)
You take 10% more damage on wearer if using the Sticky Jumper


These are just my ideas :3 :pinkteam: :csgogun: :csgoanarchist:
Rutabaga 8. juli 2014 kl. 13:53 
Id say:
Holding "Jump" charges boots
Longer charge means higher jump
Mid-air use greatly reduces jump
Runs on fuel which can be regained from metal
Longer charges use more fuel
+20% fall damage
The Southern Dandy 8. juli 2014 kl. 23:15 
10 seconds to arm a stickbomb? dayum
Aya 10. juli 2014 kl. 0:24 
Grants an explosive double jump (Jump height is half that of a typical rocket jump)
On second jump: -65 HP (Nearby enemies also take that damage)
Mons 11. juli 2014 kl. 1:28 
Press jump after first initial jump to make an explosive jump
+50 Health
Hold jump while explosive jumping to decend slowly
100% Melee Critical chance while Explosive jumping.
dom 11. juli 2014 kl. 12:47 
I thought a while about these stats. Please tell me what you think!

Pro's:
(Automatic) Slower descend time.
+10% jump height
(The pro's work together to make it feel like less gravity.)

Con's:
-10% explosive resistance.
-10% fire resistance.

It's a bit like the B.A.S.E. Jumper though, don't you think? Please tell me what you think!
Ember 12. juli 2014 kl. 1:46 
+slow decent time
+15% more health
+stickies blast you 50% higher
+25% better charge turning control
+no self inflicted damage from stickies
+landing on people decreases the enemys health by 50%
Juice Kelly 12. juli 2014 kl. 12:44 
+Uses ammo for short bursts of airtime
+Flying over target will cause short periods of afterburn
-------------------------------------------------------
-50% pushback taken from stickybombs
-25% more pushback
-User must jump first in order to activate rockets

I feel like these would go well with an Astronaut-themed Demoknight set, maybe more geared towards movement instead of resistances

This really feels like something Vavle would make and add in a Space update or something, good work!
Sidst redigeret af Juice Kelly; 15. juli 2014 kl. 8:13
AHHHH✔ 12. juli 2014 kl. 17:26 
passive
turning the normal ammo capacity into rocket fuel
ammo : 100
medic and dispenser dont but give fuel insted

pros
can fly

cons
uses 5 fuel per second
cant get healed by medic or dispenser
_______________________________________________________________________________

pros
rocket jump increases by 50%
no damage from sticky bombs
land on target will set the target on fire for 10 sec

cons
landing on the ground will set you on fire for 10 sec if not hit a target
_______________________________________________________________________________

pros
can fly like noclip ( that you dont toggle on or off )

cons
cant fly through world
Juice Kelly 12. juli 2014 kl. 17:52 
^this kinda needs work
OSNK 15. juli 2014 kl. 4:18 
3x jump height
can double jump
replaces sticky bomb launcher
Sidst redigeret af OSNK; 15. juli 2014 kl. 4:18
Kimbrly 15. juli 2014 kl. 9:13 
Demo approves of this discussion.
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