Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 102
now getting an error in console about /Afflictions/soulles.png not found
Fixed.
In the file Artmod_Mindlesshuman.xml, on line 5 there's a reference to path: "LocalMods/More Arts (AOCS)/Characters/Artmod_Mindlesshuman/Artmod_Mindlessappendage.xml"
This path needs to be changed to: "%ModDir%/Characters/Artmod_Mindlesshuman/Artmod_Mindlessappendage.xml"
This mod is now overweight due to the many unused files from the main version, but I want to keep my sanity and not pick every grain of sand, especially if it doesnt affect performance in the game itself.
I kinda wished for MAL to actually just be the artifacts/trinkets, but I guess the rest is fine too