Library Of Ruina

Library Of Ruina

Ghoul's Scuffed New Game Plus - Scuffed Wedge (Part 1)
Ghoul  [developer] 29 Jun, 2022 @ 12:39am
Typos, bugs, text formatting reports / suggestions?
I know for sure theres a lot of stragglers, im dyslexic so its impossible that I didnt funk up a lot of descriptions. I also don't really plan out receptions ahead of time, so I could see about implementing certain ideas. I like to keep things a bit thematic. Though when most guests only have 1 passive between 3 dudes like that mythological witch trio that shares an eye, I need to stretch things a bit.
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Showing 1-15 of 139 comments
Patrick 21 Jul, 2022 @ 4:30pm 
The Molar and Zwei unique speed passives DO stack with other speed passives.

Lenny's "Erratic Movements" passive always adds 6 to max rolls, and never 3 to min rolls, as long as your speed dice is higher.

It might be intentional since they have different names, but Lulu has two slightly different copies of "Taste My Flaming Bat!" and "Set Fire".

It's a little too easy to stack defensive power, I think specifically because of Mang-chi's passives. You can easily grab 2-3 endurance from other passives and then dodge over everything.
Ghoul  [developer] 21 Jul, 2022 @ 5:59pm 
The two copies on lulu is because they exist like that in the base game, but it is a little confusing. I kept it in as a means to give her more cards to use but I may tint the art slightly to make them more distinguishable from each other. Mang-Chi actually was never supposed to give 2 endurance but something in the code is bugged with his passive specifically that doubles whatever input I have in there, recreating the passive should fix it I'll do so in the next patch. Lenny may have her passive tweaked a bit as in general +6 to rolls relatively easily is a bit wack. Unsure on the speed passives but I'll look into it

Thank you very much for your input!

Have fixed some of those issues listed now
Last edited by Ghoul; 21 Jul, 2022 @ 9:23pm
Patrick 28 Jul, 2022 @ 6:09pm 
If you give a Carnival keypage the "Shell" EGO, they become invincible.
Or if you put the Carnival passive onto Gyeong-mi he becomes invincible.

I think the Stray Dogs are otherwise very weak. They have no light or draw until EL3.
Then once they hit EL3, you can't use the bonuses for long because they start killing themselves.
I think even powered up they're comparable to earlier cards, so I'd probably overall buff the cards.

"Scratch That!" gaining power over time has the possibly unintended effect of making it not useful with "Brawl" after EL3.

Looking at Gyeong-mi bit differently, he takes double damage and has double health, but dodging heals you for the roll value up until his stagger resist is full. If you're just using his original cards he's really weak, but he pairs well with the Zwei kit.
Not really a balance issue or anything, it just seems kinda weird.
Ghoul  [developer] 29 Jul, 2022 @ 1:03am 
I'll look into buffin stray dogs or revampin some of their cards as they are a bit weak, I can look into fixing the gyeong mi with the carnival passive interaction but about Shell I'm unsure. I can probably force in a command that makes it incompatible with it
...I'm not quite sure that Pierre's "Free Samples" passive adds the Prime Cut to hand like it should, Jack's passives seem to say Vulnerable instead of Fragile and Tough Skin doesn't seem to prevent the self-inflicted Fragile from emotion levels from those same passives. (Whether it is meant to do that or not idk, but i did it before re-adding the DLL so it might just be on my end lol)
Last edited by i need a better name; 3 Aug, 2022 @ 2:00pm
Ghoul  [developer] 5 Aug, 2022 @ 2:24pm 
Doing the fixes now, Pierres passive does work however it adds the card to your "EGO" hand instead of the regular hand, you're right on Jacks passive saying Vulnerable instead of fragile though, fixing that now thank you for pointin it out. Self inflicted fragile from passives overriding tough skin I think I'll leave be, but if it goes beyond that and fragiles being stacked from other sources I'll take a look into it. Thank you!

I've since buffed Stray dogs a lot, and fixed some typos. Also gyeong mis passive and the carnivals revolving around stagger resist have been made unattributable, so they can't be stacked. This will enable design space going forward too
Last edited by Ghoul; 6 Aug, 2022 @ 5:27pm
Patrick 12 Aug, 2022 @ 9:39am 
The new Stray Dog combat pages won't show up in my inventory, except for Standoff and Scratch That.

Olga never receives a Pick-me-up card, but you do get the bonus for not using them.
Olga's "Quick Rest" passive says 5 protection and stagger protection, but gives 10 protection.

Rain receives Mika's on-play card in addition to their own.

The "stagger weakness" status from the hook office is missing its name and description.


"Prime Cuts" doesn't heal stagger resist.

Tough Skin seems like it prevents the extra damage, but the fragile icon still appears.
Last edited by Patrick; 12 Aug, 2022 @ 1:23pm
Star/AntianSlider 13 Aug, 2022 @ 7:35am 
You might be murdered soon by the amount of scuffed wording
Ghoul  [developer] 13 Aug, 2022 @ 8:51am 
I'll work on the above listed by patrick and probably chip away at some of the scuffed wording over time. There's sort of a precedent with how Ruina names/labels things I was slow to catch onto so I do have to go back n fix a lotta that
Patrick 25 Oct, 2022 @ 2:32am 
Pete's [Underhanded Tactics] -4 effect only works in a clash, and the -2 effect doesn't activate.

Arnold's [C-Charging Up!] doesn't activate.

McCullin's [Show of Force] doesn't activate.

Might be intentional, but Taein's speed dice is 1-1.

Julia's [Stop Their Tracks] and Isadora's [Exhaust Their Options] don't activate.

Something's wrong with Julia's [Defensive Maneuvering], Isadora's [Offensive Maneuvering], and Walter's [Opportunity Seeker]. I couldn't figure out the specifics, but they activate almost always instead of when they're supposed to.

Rain's [On a Full Tank] doesn't activate.
I'm not sure that Lulu's Friends' "Unstable Workshop Weaponry" works either, I tried putting it on a pierce deck and no pierce rolls were altered.
Ghoul  [developer] 25 Oct, 2022 @ 11:22am 
I'll look into these and should have a chunk at least fixed by the end of the weak, to call back to a prior one though the Stagger Resist weakness effect not showing the proper tooltip is due to it calling to a, completed but not ever implemented effect from the base game. To fix that I gotta learn how to put in custom status effects using harmony, but once I learn that I can tackle it
Ghoul  [developer] 25 Oct, 2022 @ 12:22pm 
Slapped through a lot of them, unsure if all the issues will be fixed with this, but the majority should be. I caught what the issue with those zwei passives were and why they were activating so erratically
"On Round Start" should be called "On Combat Start"
"On Defense" should be called "On Clash Win"
Last edited by Я Съел Деда; 14 Nov, 2022 @ 11:54am
For some inexplicable reason, when "The Twelve Fixers" is attributed to Walter, it doesn't work. at all. no +2 to min rolls or +1 to max rolls at emotion level 3. I have no idea what's causing it but that's a thing that happens for some reason.
(or maybe i'm just an idiot)
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