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Lenny's "Erratic Movements" passive always adds 6 to max rolls, and never 3 to min rolls, as long as your speed dice is higher.
It might be intentional since they have different names, but Lulu has two slightly different copies of "Taste My Flaming Bat!" and "Set Fire".
It's a little too easy to stack defensive power, I think specifically because of Mang-chi's passives. You can easily grab 2-3 endurance from other passives and then dodge over everything.
Thank you very much for your input!
Have fixed some of those issues listed now
Or if you put the Carnival passive onto Gyeong-mi he becomes invincible.
I think the Stray Dogs are otherwise very weak. They have no light or draw until EL3.
Then once they hit EL3, you can't use the bonuses for long because they start killing themselves.
I think even powered up they're comparable to earlier cards, so I'd probably overall buff the cards.
"Scratch That!" gaining power over time has the possibly unintended effect of making it not useful with "Brawl" after EL3.
Looking at Gyeong-mi bit differently, he takes double damage and has double health, but dodging heals you for the roll value up until his stagger resist is full. If you're just using his original cards he's really weak, but he pairs well with the Zwei kit.
Not really a balance issue or anything, it just seems kinda weird.
I've since buffed Stray dogs a lot, and fixed some typos. Also gyeong mis passive and the carnivals revolving around stagger resist have been made unattributable, so they can't be stacked. This will enable design space going forward too
Olga never receives a Pick-me-up card, but you do get the bonus for not using them.
Olga's "Quick Rest" passive says 5 protection and stagger protection, but gives 10 protection.
Rain receives Mika's on-play card in addition to their own.
The "stagger weakness" status from the hook office is missing its name and description.
"Prime Cuts" doesn't heal stagger resist.
Tough Skin seems like it prevents the extra damage, but the fragile icon still appears.
Arnold's [C-Charging Up!] doesn't activate.
McCullin's [Show of Force] doesn't activate.
Might be intentional, but Taein's speed dice is 1-1.
Julia's [Stop Their Tracks] and Isadora's [Exhaust Their Options] don't activate.
Something's wrong with Julia's [Defensive Maneuvering], Isadora's [Offensive Maneuvering], and Walter's [Opportunity Seeker]. I couldn't figure out the specifics, but they activate almost always instead of when they're supposed to.
Rain's [On a Full Tank] doesn't activate.
"On Defense" should be called "On Clash Win"
(or maybe i'm just an idiot)