Smack Studio

Smack Studio

Smack Knight
Bread on Fire  [developer] 20 Aug, 2024 @ 4:52am
2.0 Changelog (Full Version)
Overview

With this update I am trying to give Smack Knight a sense of direction and identity. Current SK has the worst frame data in the game, terrible kill power, bad damage, average movement, and many moves severely lacking in utility. With this SK is becoming a combo focused all-rounder with average stats in pretty much every category, fitting their status as the mascot of the editor. In fact, I calculated the average of pretty much every aspect of the game (pre 1.0), from movement to frame data, and generally gave it to Smack Knight unless it didn't really fit for the moveset. The main design concept is that while their normal attacks are simple and basic, their specials are complex tools that have unique use cases. The main two additions come with their new neutral and down specials. The old neutral special, Pause / Play, was useless. It could allow for very brief air stalls, but it was very rarely actually effective. The new one, Move Tool, is an incredible combo tool that is difficult to use but rewarding, while still technically allowing for airstalls if it is really needed. The old down special, Invisibility, just didn't function. While it technically did turn SK invisible, the player indicator gave them away, making it entirely pointless. The new down special, Summon Template, is a completely different move used to control parts of the stage with a random controllable template character (a feature of the editor many have probably forgotten about, as useful as they are).

Animations [VISUAL]

Added entrance animation.
Added victory animation.
Added taunt.
New idle animation.
New walk animation.
New run animation.
New jump animation.
New air idle animation
New crouch animation.
Animations have generally become more far more fluid.
Sword trail effects have been added to many attacks.

Hurtbox [BUFF]

Decreased horizontal size by 11.1%.
Decreased vertical size by 22.2%.

Landing Lag [BUFF]

Decreased from 9f to 4f.

Walk Speed [BUFF]

Increased speed by 50.0%.

Run Speed [BUFF]

Increased speed by 10.0%.

Ground Friction [REWORK]

Decreased friction by 12.0%.

Air Speed [BUFF]

Increased speed by 72.0%.

Air Acceleration [NERF]

Decreased acceleration by 45.0%.

Air Friction [BUFF]

Increased speed by 33.3%.

Gravity Multiplayer [REWORK]

Increased gravity by 10.0%.

Jump Speed [BUFF]

Increased speed by 12.5%.

Air Jumps [NERF]

Decreased from 2 to 1.

Size [REWORK]

Increased size by 15.0%.

Jab [NEW MOVE]

The swipe into a sword rise has been replaced with a swipe, stab, and slash.

Forward Tilt [NEW MOVE]

The stab has been replaced with a large upward swipe similar to the old dash attack.

Up Tilt [REWORK]

Active time decreased from 11f to 5f.
Endlag increased from 4f to 12f.
Removed sweetspot and sourspot.
Damage increased from 3% to 6%.
Base knockback decreased from 9.0 to 6.0.
Knockback scaling increased from 0.008 to 0.07.
Hitbox Size:
Hitbox completely redone.

Down Tilt [NEW MOVE]

The shield bash has been replaced with a low poke somewhat similar to the old forward tilt.

Dash Attack [NEW MOVE]

The large upward swipe has been replaced with a shield bash similar to the old down tilt.

Forward Strong [REWORK]

Startup decreased from 19f to 11f.
Active time decreased from 10f to 8f.
Endlag increased from 16f to 18f.
Charge frame moved from frame 15 to frame 9.
Removed windbox.
Removed air hit.
Ground hitbox:
Damage decreased from 15% to 14%.
Base knockback decreased from 9.0 to 6.0.
Knockback scaling increased from 0.11 to 0.155.
Hitbox Size:
Hitbox completely redone.

Up Strong [REWORK]

Startup decreased from 14f to 7f.
Active time decreased from 4 (5) 9 [18f] to 3 (1) 4 [8f].
Damage increased from 1%, 9% to 5%, 10%.
Charge frame moved from frame 12 to frame 7.
Base knockback changed from 4.0, 6.0 to 5.0, 7.0.
Knockback scaling decreased from 0.00, 0.17 to 0.00, 0.15.
Hitbox Size:
Moved closer to Smack Knight.

Down Strong [REWORK]

Startup decreased from 16f to 9f.
Endlag increased from 14f to 16f.
Charge frame moved from frame 1 to frame 6.
Added sweetspot.
Added sourspot.
Normal hit:
Damage increased from 10% to 11%.
Base knockback decreased from 8.0 to 6.0.
Knockback scaling __creased from 0.12 to 0.135.
Launch angle changed from 30/150 to 45/135.
Hitbox Size:
Increased horizontal size by 22.2%.
Decreased vertical size by 20.0%.

Neutral Air [NEW MOVE]

The arrow poke has been replaced with a sword spin.

Forward Air [NEW MOVE]

The disc spin has been replaced with an overhead sword swipe.

Back Air [REWORK]

The move has recieved a new animation.
Startup decreased from 12f to 9f.
Endlag decreased from 13f to 14f.
Removed charge frame.
Damage decreased from 13% to 10%.
Base knockback increased from 5.0 to 7.0.
Knockback scaling increased from 0.11 to 0.13.
Launch angle changed from 170 to 145.
Hitbox Size:
Horizontally moved closer to Smack Knight, reducing its range but letting it hit in front of Smack Knight
Decreased vertical size by 64.3%.

Up Air [NEW MOVE]

The event icon poke has been replaced with a sword stab.

Down Air [REWORK]

Startup decreased from 16f to 9f.
Active time decreased from 8f to 5f.
Endlag decreased from 19f to 12f.
Is now canceled upon landing.
No longer effects air momentum.
Removed sourspot.
Damage decreased from 15% to 10%.
Base knockback increased from 6.0 to 8.0.
Knockback scaling decreased from 0.18 to 0.09.
Hitbox Size:
Decreased vertical size by 22.2%.

Neutral Special: Move Tool [NEW MOVE]

The useless air stall pause button has been replaced with a movement tool that can be canceled into for combos.

Forward Special: Keyframe Dart [REWORK]

Startup decreased from 14f to 11f.
Endlag decreased from 24f to 14f.
All Darts:
Now only take 1% damage to be destroyed.
Startup decreased from 2f to 0f.
Active time increased from 26f to 28f.
Sprite Dart:
Damage increased from 2% to 5%.
Knockback scaling decreased from 0.10 to 0.05.
Launch angle changed from 55 to 40.
Hitbox Dart:
Damage increased from 4% to 10%.
Base knockback decreased from 8.0 to 4.0.
Knockback scaling decreased from 0.08 to 0.03.
Launch angle changed from 55 to 50.
Animation Dart:
Damage increased from 1% to 2%.
Base knockback decreased from 11.0 to 10.0.
Knockback scaling decreased from 0.00 to 0.04.
Launch angle changed from 99 to 90.
Action Dart:
Active time changed from 26 (10) 9 (1) 9 [55f] to 32 (8) 4 (8) 4 [46f].
Damage increased from 1% x3 to 2% x2, 3%.
Base knockback decreased from 5.0 x3 to 6.0 x2, 7.0.
Knockback scaling decreased from 0.10 x3 to 0.06 x2, 0.07.
Launch angle changed from 55 x3 to 60 x3.
Hurtbox Dart (Counter):
Damage increased from 12% to 15%.
Base knockback decreased from 8.0 to 7.0.
Knockback scaling decreased from 0.04 to 0.13.
Grab Dart:NEW MOVE
Now exists.

Up Special (Ground): Save / Load [REMOVAL]

The inconsistent and buggy teleport has been removed.

Up Special: Collapse [NEW MOVE]

The slow code ball with ineffectual distance has been replaced with a slingshot launch using a menu asset.

Down Special: Summon Template [NEW MOVE]

The non-functional invisibility has been replaced with a controllable summon based on the template characters.

Grab [NERF]

Startup increased from 4f to 5f.
Active time decreased from 13f to 7f.
Endlag increased from 6f to 14f.

Forward Throw [REWORK]

Startup decreased from 32f to 19f.
Endlag increased from 5f to 13f.
Damage increased from 3% to 8%.
Base knockback decreased from 10.0 to 8.0.
Knockback scaling increased from 0.08 to 0.09.
Launch angle changed from 30 to 40.

Back Throw [NEW MOVE]

The spinner throw has been replaced with an overhead slam.

Up Throw [REWORK]

Startup decreased from 35f to 25f.
Endlag increased from 5f to 16f.
Damage increased from 7% to 8%.
Base knockback increased from 10.0 to 12.0.
Knockback scaling decreased from 0.11 to 0.06.
Launch angle changed from 70 to 76.

Down Throw [NEW MOVE]

The quick slam has been replaced with a loading screen crush.

Forward Dodge [BUFF]

Distance travelled increased by 18.2%.
Now flips Smack Knight's direction.

Back Dodge [BUFF]

Distance travelled increased by 18.2%.

Ultra : Crash [NEW MOVE]

The crash screen has been replaced with a series of sword swipes leading into a crash screen.