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OK And what would that one do?
-A vortex hole but for world gravity, which randomly changes the world's gravity vector?
-That's all I have for now
-An option to make the player take small amounts of damage when local G is too high
-Different breaking threshholds for different materials, like around 7G for soft, 10G for medium and 12G for hard materials??
Have added the different breaking threshholds. Soft g=size, medium starts at 20g and hard at 40g
water hole or just extinguish hole that extinguish anything in range thats on fire
stalker hole it follows the player
i will make more ideas and edit it in here btw
teleportation hole it teleports to random places 5s - 10s
wind hole does not destroy anything only wind. hole is also see through.
a hole that slowly swaps between all of the hole affect and if possible shifts between colours