DayZ
DHGS Hunting
King Skyline  [developer] 15 Aug, 2022 @ 8:25pm
Bug Support
Any Issues Please Post Here
< >
Showing 1-9 of 9 comments
ZebskiGaming 16 Aug, 2022 @ 7:31pm 
Okay so basically what I was saying was, when someone on my server placed two of the hunting mounts on the same wall. One would show up when he'd place a skull on said mount. But if he wanted to place a skull on the other mount next to it, it wouldn't show up in vicinity to actually place it on the little circle slot that the skull attaches to.

I guess without being too confusing, if he had two mounts on the wall side by side, one would be functional, the other wouldn't show up, it'd basically become a static object. It was doing that for some people, but the weird thing is for others they could have more than one.

Not entirely sure what would cause that to happen though.
King Skyline  [developer] 17 Aug, 2022 @ 6:50am 
They may need to remove and replace the mount on the wall , DayZ isn't the best with handling something that isn't being placed on the floor , this is more off a DayZ issue than the mod itself
ZebskiGaming 20 Aug, 2022 @ 9:48pm 
Originally posted by King Skyline:
They may need to remove and replace the mount on the wall , DayZ isn't the best with handling something that isn't being placed on the floor , this is more off a DayZ issue than the mod itself

Sorry for the late reply, yeah I wasn't entirely sure. I know that one of our admins on the server was able to place 2 side by side and it worked, but for the other dude it wasn't working. I've no idea. I just figured i'd get some insight.

However, I do have one other question, would it be possible to see if you'd be able to make the pelts from this mod compatible with the Tanning & Leatherworking Mod? I don't know how y'all would do that honestly or if its a you would have to reach out to him or him to you kinda thing. I was just curious how that all would work. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2382476310
Last edited by ZebskiGaming; 20 Aug, 2022 @ 9:49pm
King Skyline  [developer] 21 Aug, 2022 @ 4:56am 
no worries , ill be keeping a eye on it and seeing if there is more i can do , but at this moment in time i haven't found anything yet.

Ill take a look into the mod and have some contact with the author , see what i can do :)
kopo79 21 Feb, 2023 @ 8:37am 
not sure if it was wrong in my settings....but i tested this mod ln local.
i killed stag 440lb and stag 300lb

300lb stag had more meat than 440lb.
King Skyline  [developer] 3 Mar, 2023 @ 3:27am 
Could be due to the way it was killed and the condition
IIII_MM_IIII 12 Oct, 2023 @ 7:24am 
Hi! is this mod compatible with Pripyat? I have a Pripyat server, and my animals vanished after implimenting this mod (and had a Chernarus server, mod worked beautifully thanks :-) ) ...
King Skyline  [developer] 14 Oct, 2023 @ 5:55pm 
@IIII_MM_IIII it should yes , depends on the event name for the pripyat cfgeventspawns may need to be changed to maych the event given in the example files , the example was made with cherno names :P
rolfx-13 18 Jul, 2024 @ 4:06am 
i cant seem to craft leather from the pelts, has anything changed here or do the DHGS pelts not adhere to the Pelt_Base?
< >
Showing 1-9 of 9 comments
Per page: 1530 50