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Phillip
exclusive
Body ablaze "+1 offensive dice power if target has burn", doesnt work
Also, something interesting
And maybe make his overheat power, be caped? Because 5 or more power, looks pretty strong if i say myself))(without much trying too, because the more power he has, the easier its to hit, and hits raise his burn)(maybe cap it at 3? And so, with this cap, using page that get's rid of your burn(from not Exclusive) could be actually something close to usable, and not that hurtful)
His Fierce Spirit amps ALL debuffs by 1 from combat pages and not only burn
And...i dont think its intended purpose of the Spirit)
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Not exclusive pages
Conflicting emotions, has a wrong text(or effects)
Because it inflicts with dice and counter-dice "1 burn to eachother" and has an "on use" effect of gaining 1 Endurance
And Despairingly Stigmatise dice(not on use effect, he is fine) give TWO emotional coins, instead of one, on hit
.
Also Fervid resolution with Scorching Ardor
Work weaker than they should
Both deal only third of burn, as dmg to you (while making you immune to it)
Resolution recovers third of burn, as stagger(instead of half)
And Ardor inflicts enemys with...1/6s of your own burn instead of 1/3?(i was with 12, enemys then had 2)
Ether way, they work way weaker than the text says
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Eileen
Exclusive
Mass-attack of hers
Advent doesnt consume smoke, but still gives 3 smoke to all allies
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her page "Enhance" works differently than its text
It doesnt give allies with 8 smoke, 2 endurance
It gives to ALL allies 2 endurance if USER has 8 smoke
And her "Inspire" doesnt give strength to all allies next scene
It gives it to all allies THIS scene.
Little wording issues)
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Not unique pages
all smoke cards whom "decrease dmg taken and delt" be they inflicted to enemy or allie, are not working (tested on punishing bird, with its 90 roll attack on normal blunt resistances)
Or maybe its working, but on some almost unseen %'s? Like, only 5%?(because i seen "some" dmg reduction, just absolutely not the 50% as 10 smoke on enemy or me should do, and it was done on Hana member too, so no Nevono Fabric ether could do it, as also they all had puffy brume, so all dmg reduction would be in + in the end)
So, maybe they work, but just dont stack with each stack of smoke?
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Gretta
Exclusive
I would advice... Put an cap at her hp recovery from Resilience?
Like, at 10 hp per scene max)
Because resilience can be stacked very easily
And her regen of 30 hp per turn or more, is just absurd)(and she has Grit when with resilience too! so...yeah... Its really just too much)
.
Not exclusive
Powsowdie Slam is just...what?!?
It ether works at the end of the scene
Or it works while in hand at the end scene
Or works indefinitely when used, across all scenes
Or both and even more
Bah! I cant even comprehend it!
The thing i do know tho, that its ether wording issue, or effect bug, or both!
Because it should not restore 9 light when i use 3 3 cost pages and when only two of them use resilience and not a single one Slam is used!(and while both of them are in hand)
Yeah, something is defenetly wrong there
(Keypage used for test, Olivier.
Slam's dont recover this much light right away, but after some uses, and more and more, they start to recover more and more of it, untill they recover light even when not used and to full, even when not spending that much of resilience!(1-2-) )
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Bremen
Exclusive
Trio
Doesnt exhaust at all(just keeps and keeps being drawn, as if it didn't have an "single-use" wording in it)
And effect works fine, just as written, only it doesnt exhaust)
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Not exclusive pages
None that i seen
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Oswald
.
Exclusive
The wording of Guillotine, can be confusing)
Because i thought, that if i hit when enemy had only one dice on their page that iam clashing against, then the next dice on next page played by them would be destroyed in the same scene
But it doesn't work like that, so i would advice change it wording to "on hit, destroy opponent's next dice")(because it works only like that)
(Or if its a bug, and it should work just like i described it, then...i point out, that it doesn't work like that)
.
Not exclusive pages
Ovations(from performance) don't exhaust "themselves" or other currently used Ovations too, on combat start, only all whom in hand currently
And the text says it should exhaust itself too(dont know about other currently used copyes, but it doesn't matter, the important part that it exhaust itself)
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Tanya
Exclusive
Crushing Power - It reduces power of opponent if powernulled, but doesnt power null next page then
But if its not powernulled itself, then it powernulls next page used, strange...
It doesnt say "otherwise" or "if not" or anything else, thus, i dont think its intended to be this way, and should powernull always, next page used
(but if i miss something, or it should work like this(not powernulling if effect activates), then fine)
.
Not exclusive
Refusing defeat
Powernulls next page only if powernulled itself
While doesnt If it is not powernulled itself
It doesnt say "also" or even " ; " what means "also" in page wordings ordinary
So, i think its ether a typo, or an bug
.
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Jae-Heaon
Exclusive...
None that i seen
.
Not exclusive
Cripple - second dice(block)
Has incorrect wording, because has a "on hit" effect while not being an attack dice
I advice changing it into "on clash win" because otherwise, its just a not working dice(no stagger dmg delt)
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Elena
Exclusive...
None that i seen
.
Not exclusive
Satiation -inflicts bleed on self "next" scene, not this scene as said in text(bug)
Bite On -worked only one time out of 10 used, and in it, reduced bleed to -1 for some reason. Other times didnt decrease dmg at all, be bleed at 2 or 1.
Spillage -inflicts bleed next scene to self, instead of this scene
.
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Pluto
Exclusive
Contracts are for some reason again broke, like the last time.
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Not exclusive
Eldritch Power...doesnt exhaust after "(number of exhausted pages)scenes"
(Is it even should? Like, a page whom is in hand, limited time)
I didnt understand clearly its effects anyway)(it exhausts all pages of itself in hand(not even ALL copyes that exist in deck, only in hand) and draws for each one exhausted(and not counting itself!) and adds copy of itself on use sometimes(not even all the time!) each time you use it...thats all that i understood about it))
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Deal With The Devil - is not "on play" but "on use" page, wrong wording.
the "contract whom gives dmg in exchange for pages"(forgot the name of it) has wrong wording
"Put a page back into hand" and the correct one would be "back into Deck".
(Its actually surprising that almost all new contracts from "deal with the devil" work fine...wow... Only the one whom gives prot, is inconsistent in its stagger dmg amp, because sometimes it does, and sometimes it doesn't trigger. But other than that, they all work fine!
Hah... The long testing i prepared for, was not long at all)
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Argalia
About him in general
I would HEAVILY advice just return how his speed was before!(not the fact that it cannot be changed by haste, bind and similar, nah this is fine. But the fact that his speeds are ALL OVER THE PLACE (5-6-4-6) makes him INCREDIBLY confusing to muscle memory, but DOESN'T CHANGE A DAMN THING to his Resonance mechanic!
Because no matter the place of those numbers, 6 will ALWAYS go before 5 and 4s
And 5s will go ALWAYS before 4s, but after 6s, even if 6'es are placed in the most back!
So, i know what you tryed to do, you tryed to make a "one attack increases resonance, the next decreases, and other increases, and they all trigger resonance!" But, it just doesnt work that way!
Absolutely! Because ONLY speed defines what will go first, no matter where in speed-dice it placed, and thus this all is useless, and more confusing than anything)
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Exclusive...
None bugs that i seen
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.
Not exclusive...
None. (Well, no need for testing if there is no pages)
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Argalia...v.2.0.?! Hah!)
Exclusive
Grand finale, its effect of lowering vibration also works on Argalia!
And thus, he cannot increase vibration on himself consistently because his gain, is nulled
Dont think, its intended.
Crescendo's second dice doesnt deal more dmg, if last one hit
Largo and Assoolo have dice, whom i dont think are intended for THIS Argalia to have?
Not a bug(because strangely they work...tested with other Argalia)
But a thing, that he is not intended to have)(and whom appeared, because dice were copied from his other counterpart-pages).
The Conductor, works for Argalia himself
Lets him restore light, draw a page, and even gives himself power because he is "in tune" with himself!))(and it clearly says "other allies")
.
Not exclusive(and all Performance pages of ensamble members)
Controlled Resonance
It... Makes everyone's Resonance be equal to Argalias?
First of all, it says "all in tune benefit from Conductor regardless of vibration" what doesn't make sense, because "in tune allies" already" benefit from it! Thus, should say "all allies having vibration" or something like that
Second of all, it says "set vibration of all allies, to vibration of the user" what is a lie, because it set's to Argalias one.
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Performance pages -
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Backup performer- text should say "other allies using performance page" and not "allie using performance page" because it doesnt work for yourself.
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Bremen, Brass's Part - says "all other allies" and works for Bremen too, what it should not.
.
Gretta, Precussion's Part - works on Gretta too, while says "all other allies", as...makes all allies whom use performance pages, inflict bleed on clash win? It clearly says "1 more on clash win" and not "they inflict 1 bleed on clash win" so... It should not work like that? Maybe, but maybe its intended that allies inflict bleed even with not a bleed pages, so only you to decide bug its or not)
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Phillip, Cello's Part -works on himself too, and funnily works! Because amps his burn by half first, and only THEN half of this amount inflicts to all allies!)
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Eileen, Harpe's Part, works on Eileen too.
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Elena, First Violin's Part - works for herself too, and has a wrong wording whom says "gain strength this scene, for dmg taken this scene" and it should say "gain strength NEXT scene"
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Tanya, Viola's Part, doesnt recover stagger resist, as well as works on Tanya herself, and gives Dmg amp NEXT scene, instead of THIS scene, as written in it.
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Jae-heon, Second Violin's Part - doesnt give speed dice to those whom are in tune and with string's.
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And thats all i found!
If any of them are not bugs
Or if they are just typos, you can tell)
But those are, ALL things i found
That work not as the text says)
Or for some other mistakes(because its hard to chech this amount of text for mistakes)
But, this is the end result of my couple of days of hard work
So, hope it will help)
Just to clarify)
And even if, i "heavily advice" as i said in my text, changing it
It doesn't mean "right now")
Thus, i can wait)
(And about boss pages, and effects of theirs...well, bosses do work in incomprehensible manners, so they can work unexpectedly)
(Oh, and another thing... Did Oswald have this mechanic?! Wow... I actually, didnt know it)
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So, Eldritch Power should in theory return exhausted pages?!
And how exacly does it work?
Like... When used, its effect works untill the end of the act?
Or does its effect, works even when its in hand and not used?
Or... It "exhausts all copyes of this page in hand including itself, and for next "exhausted pages" scenes, all exhausted from usage pages, will return to hand, once per scene"?
Sounds closest to truth...
Hmh... then, it explains why it returned to hand infinitly, didnt disappear as i thought it should have with scenes passed
And then didnt return to hand, once i started using them again after waited 5 scenes...
Explains it all actually!)