Crusader Kings III

Crusader Kings III

[Beta] Dynamic Trade Routes
Nikdo 28 Aug, 2022 @ 8:12am
Overdeveloped bug?
Hi,
I'm sorry if this is already fixed since you're updating the mod quite often, but I had 3 playthroughs with it and I always ended up with the same bug.

You see, I enjoy playing as a small duchy sized independent kingdom in the central europe. I have my own faith different from the others around me and all I do is to develop (end defend) this kingdom to the fulest.

So, none of my lands was ever plundered or occupied, all possible baronies are built (most of them are Cities) and all baronies has ONLY defensive or economical buildings, so I should be able to live in abundance.

But there is famine everywhere.

My production of grain is sometimes even below 10%, even in baronies where Farms & Fields are built. Every domain has Foodstuff Deficit, and most of them have even higher deficif from Holdings than from Holder Consumption.

I guess this is caused by me being overdeveloped?

My capital has almost 50 development before the year 1000, so there is very high estimated Population. To feed their bellies I need to build even larger economical building, but I can't do that, because they're locked for my era.

I guess being a small faith is also an issue, because "Banning Strategic Exports" reduces the deficit quite a lot, but still being negative means total famine everywhere anyway so I'm not doing it.

Is there something wrong with the way I play the game, or is it an actual bug?

Are you gonna solve it? Except fro this I totaly love this mod.

Thanks
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Showing 1-2 of 2 comments
Kapl0k  [developer] 28 Aug, 2022 @ 3:43pm 
Thanks for your comments.

Yeah, development is a problem if you don't have enough resources, but your main problem here is the different faith - I'm guessing an uncommon religion (or a Christian faith non-Catholic, non-Orthodox) for Central Europe.

Foodstuff should be more than enough in Central Europe, but only for those who have the same religion as the holder of exporting baronies, which are centered in Bohemia, around the Rhine, and Northern France iirc.

This happens because the mod takes Religions (also dividing Catholic vs. Orthodox vs. Other Christian faiths) in combination with Trade Regions, as you can see here: https://ck3mod.com/trade-routes/

Manually adding all that means that I have more control over historical accuracy of trade flows, but it's also really bad for 'more adventurous' campaigns. Say, a Viking conquering Cordoba or India would not fare well with this mod, however fun it might be with Vanilla (that is, if they don't have tribal government, because tribals don't use resources).

This approach has some advantages, like heresies becoming an easy prey for surrounding religions (as they always were). So, you won't easily see Adamites spreading throughout Europe, but rather them being sacked and enslaved... but it has a big disadvantage, which is what you are experiencing.

You can try two things:

1) Set the game rule to increase the relevance of local production over exports. Local production will never be enough, but this rule might help you (and will certainly mess with other realms, so the field is levelled).
2) Try to conquer exporting baronies as soon as possible. Once your religion gets hold of a productive barony, it will improve exports into any titles held by an independent ruler of your religion. You can see exporting baronies with the mod Trade Maps DTR.

At this moment I'm not planning to change the way trade flows work. But, I still have as a project the suggestion of another user: to be able to turn a barony into a productive (i.e. exporting) site. That could help solve things with gold instead of conquests.
Nikdo 28 Aug, 2022 @ 5:06pm 
Well, in a sense, I'm not that much bothered by those penalties themselves like by the thoughts that my citizens are starving and dying over the rampant disease. To be able to solve this with the money would be great, because that's my wealthiest resource.

Since I don't want a larger realm, I'm currently spreding my faith with underhanded methods, however, I still see no difference. But it doesn't matter. If it's not bug, then I'll find some other way to optimise this.

Thanks.
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