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The problem with Kutná Hora is that its start in Vanilla is anachronistically early. In DTR, mine ores are adjusted according to their relevance (agreed, Kutná Hora was a highly productive mine), but also based on technology (or "cultural era") and how long they lasted, hence the weird numbers you are seeing. So, it has rich ores, but they are obtained best mostly late in the game. See here how all those factors work combined: https://ck3mod.com/ore-extraction/
(you will certainly see some historicity problems with how mines work in DTR, though. For example, how Pandjhir mines usually remain highly productive well into the High or Late MA, but that's because the AI doesn't increase its building level... I'd need to set yearly variables for production instead of building levels to correct that weird behavior.).
I'll check those you mention for iron or copper, but if it's only because of etymology, that doesn't cut it for me. I need to find some historical document or modern research where mines and their produce are mentioned.
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My go-to books for resources are those of medieval trade and economy. Can't check right now, but basically Cambridge, Routledge, Oxford, Brill are good bets, plus some regional ones from other publishers.
I'll check those you mention for fish, grain and wood, because my selections are somehow conventional, so yours might be great to add dynamicity for the late game.
As for salt, the problem is that the mod is quite static, so it has to be based chronologically around some time between the Early to High MA, and mostly for regional trade. Also, not *all* involved baronies can be added, or it will break performance. If I were to add all those you mention I'd probably need to add a lot more elsewhere in the world. But I'll think about adding local production in certain regions.
(stone and meat are not produced for export in DTR, though - those baronies would need to have buildings added, like quarries for stone or pastures for meat)
I'd like to add that I checked all the mines I've mentioned, so they do produce the mentioned materials, at least one of them even today.
The mentioned "meat" production is all about hunting wild animals, not stock, if you decide to include it into the mod later.
Cheers.