Project Zomboid

Project Zomboid

RV Interior
RizingSun 1 Jan, 2023 @ 6:33pm
Severe frame drops when other player enters interior with server host
Tried doing a multiplayer run with another person using a school bus. Attempting to enter the interior together would cause my frames to drop below ten as long as they were present, but they were completely unaffected. Anti cheat 2 and 12 are disabled, not sure what the cause is. The FPS returns to normal a few seconds after they leave.
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Showing 1-15 of 18 comments
RobRendell  [developer] 6 Jan, 2023 @ 8:56pm 
Hi! That sounds like something was triggering errors on your client when they entered. Was the error counter in the bottom right corner incrementing when the slowdown happened?
RizingSun 8 Jan, 2023 @ 9:23pm 
Originally posted by RobRendell:
Hi! That sounds like something was triggering errors on your client when they entered. Was the error counter in the bottom right corner incrementing when the slowdown happened?
No, confusingly. I haven't had the chance to try it with my friend hosting the server instead, but I'll let you know if they suffer the same issue or if it's something on my end.
Yeetloaf 28 Jan, 2023 @ 1:42pm 
I am having the same issue with frame drop but with a dedicated server
RobRendell  [developer] 28 Jan, 2023 @ 3:22pm 
@Yeetloaf I'm sorry to hear that. Could you check if you're getting errors in the client or server logs?
Yeetloaf 28 Jan, 2023 @ 3:34pm 
LOG : ActionSystem, 1674941814620> 20,113,424,531> Player Danjello: collide point (23101.5, 12006.5) has not been reached, so move to it
I made a post in the pinned thread before this one
Yeetloaf 28 Jan, 2023 @ 3:37pm 
I don't see any error logs and for some reason it's not doing it anymore
Yeetloaf 28 Jan, 2023 @ 4:01pm 
Now it's happening and my console is being spammed with
LOG : ActionSystem, 1674950427193> 20,122,037,080> Player Danjello: collide point (23102.5, 12006.5) has not been reached, so move to it
Yeetloaf 2 Feb, 2023 @ 3:46pm 
I'm still getting it everytime someone is in the same interior,
collide point (23100.5, 12004.5) has not been reached, so move to it
Morgens² 13 Apr, 2023 @ 11:10am 
Any fixes?
RobRendell  [developer] 13 Apr, 2023 @ 5:09pm 
Hi! I dug into Zomboid's code when this first came up, but couldn't work out why this message happens. It's been a while, but I think there was some internal value in a Java object set from some network code which was not matching the expected coordinates, which causes the error message to be displayed. I couldn't work out the network code well enough to deduce what was causing that to go wrong though.

Just checking, you folks with this issue have disabled anti-cheat 2 and 12 in your server config, yes?

BTW, the reason the coordinates have the 0.5 added to them is so the character appears inside the interior in the middle of a tile, rather than at the intersection of four tiles.
RizingSun 13 Apr, 2023 @ 9:06pm 
I've always played with anti-cheat 2 and 12 disabled for other mods
Ehysier 18 Jun, 2023 @ 1:36am 
This is happening with the most recent update yesterday for several of my players on a server I host.
Mladdyboy 13 Dec, 2023 @ 10:39pm 
Did this ever get solved?
RizingSun 13 Dec, 2023 @ 11:44pm 
Originally posted by Mladdyboy:
Did this ever get solved?
I'm not sure. I haven't tested yet.
ElfpireEva 19 Jan, 2024 @ 10:42am 
Enabling network teleportation mode for those experiencing this problem seems to resolve the issue for most, at least on my server.
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