Project Zomboid

Project Zomboid

RV Interior
 This topic has been pinned, so it's probably important
Phoney 20 Jun, 2022 @ 9:47am
Is adding to an existing save possible?
There are some mods/map expansions that do not work properly when added after their needed area has been already discovered by players. For example, Grapeseed can't be added mid playthrough because the mod can't override already existing cells, but it has a workarounds though.
A guy called Helloteam made a batch script that deletes the necessary chunks for the city to spawn.

I assume this mod works by teleporting the player to certain out of bounds area, where the insides of the cars are located. Could deleting/manually adding these zones be enough for the mod to work?

Thread for the Grapeseed fix:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2463499011/3192490350121285148/
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Showing 1-7 of 7 comments
Maxwelt  [developer] 20 Jun, 2022 @ 10:08am 
It may work, I never tried adding the mod to an already existing save but I heard this method also work: Create a new save and add the mod (the rest of the mods are the same as the old save), and copy the "map_ver.bin" file of the new save to the old save. (don't forget to backup)
Maxwelt  [developer] 21 Jun, 2022 @ 8:04am 
Phoney 23 Jun, 2022 @ 2:00am 
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Okay, so I successfully added the mod to a Dedicated MP save
here's what you need to do:
  • Add 'RV_Interior_MP' to the Mods list (Order doesn't matter)
  • Add '2822286426' to the WorkshopItems list (Order doesn't matter)
  • Add 'vehicle_interior' to the Maps list, and make sure you put it above mods that could occupy the area
  • Start server


The following cells are needed for the mod:
  • 77_40;
  • 77_41;
  • 75_42;
  • 75_43;
  • 75_44;
  • 76_40;
  • 76_41;
  • 76_42;
  • 76_43;
  • 77_40;
  • 77_41;
  • 77_42;
  • 77_43;
(It's the East side of the map, well outside of the vanilla map and Bedford Falls boundaries)
You can use https://map.projectzomboid.com/ Map coordinates function to determine if that part is already occupied
OR
You can also just check the save file. If it contains 'chunkdata_x_y.bin' with the upper mentioned cells, then it is already occupied


If the cells are empty, you're good to go, but if they are used, then:
  • Remove the mod that uses that area
  • Delete the corresponding 'chunkdata_x_y.bin' files
  • Restart server


Be aware, that this mod does not work with modded vehicles/trailers, only with the ones mentioned in the mods description.
IMPORTANT: The mod does not work with custom map mods, only with the vanilla map!

That's pretty much it.
Last edited by Phoney; 14 Jul, 2022 @ 7:02am
svlla 28 Jun, 2022 @ 4:51pm 
FYI: it reset all players map fog
Phoney 29 Jun, 2022 @ 8:44am 
Let me add that 98% of times you don't need to do any of this, so you quite likely won't loose map discovery.
Lomion 26 Oct, 2022 @ 12:47am 
For clearing visited map i'll always plug this beautiful tool: https://lordikol.github.io/PZ_MapCleaner/
Sadly doesn't work in firefox, so use chrome.
Maxwelt  [developer] 11 Jun, 2023 @ 5:41pm 
Originally posted by Phoney:
Okay, so I successfully added the mod to a Dedicated MP save
here's what you need to do:
  • Add 'RV_Interior_MP' to the Mods list (Order doesn't matter)
  • Add '2822286426' to the WorkshopItems list (Order doesn't matter)
  • Add 'vehicle_interior' to the Maps list, and make sure you put it above mods that could occupy the area
  • Start server


The following cells are needed for the mod:
  • 77_40;
  • 77_41;
  • 75_42;
  • 75_43;
  • 75_44;
  • 76_40;
  • 76_41;
  • 76_42;
  • 76_43;
  • 77_40;
  • 77_41;
  • 77_42;
  • 77_43;
(It's the East side of the map, well outside of the vanilla map and Bedford Falls boundaries)
You can use https://map.projectzomboid.com/ Map coordinates function to determine if that part is already occupied
OR
You can also just check the save file. If it contains 'chunkdata_x_y.bin' with the upper mentioned cells, then it is already occupied


If the cells are empty, you're good to go, but if they are used, then:
  • Remove the mod that uses that area
  • Delete the corresponding 'chunkdata_x_y.bin' files
  • Restart server


Be aware, that this mod does not work with modded vehicles/trailers, only with the ones mentioned in the mods description.
IMPORTANT: The mod does not work with custom map mods, only with the vanilla map!

That's pretty much it.

UPDATE TO THE CELLS (as of 1.4.0)

75_40
75_41
75_42
75_43
75_44
76_40
76_41
76_42
76_43
76_44
77_40
77_41
77_42
77_43
77_44
78_40
78_41
78_42
78_43
78_44
79_40
79_41
79_42
79_43
79_44
80_40
80_41
80_42
80_43
80_44
81_40
81_41
81_42
81_43
81_44
82_40
82_41
82_42
82_43
82_44
Last edited by Maxwelt; 11 Jun, 2023 @ 5:41pm
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