tModLoader

tModLoader

Fancy Lighting
Is there a way to contact you?
I've a Vanity mod, It has a lot of Shader based things but it's also a Private mod, Issue is on Ultra with HDR and such on, It looks absolutely phenomenal but makes a few things either white, Slightly transparent or can see through walls when on full HDR, However Bicubic doesn't do it....But I do lose the gorgeous lighting which I'd rather use if I can.

I see users are having similar issues so was wondering if this could assist you in fixing whatever is going on with my mod and others when using Full HDR ultra settings but I see no way of contracting you outside of this Thread and I can't post images here.
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Rex  [developer] 7 Mar @ 6:02pm 
You could DM me on the Terraria Community Forums. My username there is RandomComputerUser. My profile page can be found at https://forums.terraria.org/index.php?members/randomcomputeruser.228177/.

I have also observed shader-based effects causing issues. For example, sunglasses with solar dye are not drawn correctly when using full HDR rendering (this is the only example I've found using vanilla content). I think it might have to with the color format. Full HDR rendering uses 16-bit floats for each channel (vs. 8-bit unsigned normalized integers in vanilla), so pixel shaders that expect their output to be clamped between 0 and 1 will not work correctly. I would try explicitly clamping the red, green, and blue channels to be between 0 and 2 and the alpha channel to be between 0 and 1.
Last edited by Rex; 7 Mar @ 6:03pm
Thank you, I'll dm you now
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