Call of Duty: Black Ops III

Call of Duty: Black Ops III

SPUDDLEY LANES
 This topic has been pinned, so it's probably important
logical  [developer] 19 Jun, 2022 @ 8:00pm
SPUDDLEY ADDITIONS
Got any interesting ideas for new Modes / Features / Options to add to this and all future 'Spuddley Maps'?

List them here, I'll be checking them all out! Who knows, maybe your idea will be in the next Map / Update!
Last edited by logical; 19 Jun, 2022 @ 8:01pm
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Showing 1-4 of 4 comments
Ultra_Spiral7 20 Jun, 2022 @ 5:05pm 
Alternative Walkthroughs, (ex.Call Of Duty: Black Ops 2, Zombies; Mob Of The Dead.) Shadow type power switch to activate power generators, secret fight arena (Only Viewable In Shadow Mode.)

~Jacob A. Bryant
OoAPPLExPIEoO 22 Jun, 2022 @ 10:57pm 
A harder difficulty! It's supposed to be a challenge map for a reason. Me and my friend beat it on hard mode with un-pack-a-punch'd weapons. Definitely recommend either adding a new difficulty or making hard mode harder. EXAMPLES: perk cost continues to increase, same with random weapon, maybe a door to PAP, or something to unlock it, more zombie health, constant spawning (timed rounds), constant sprinters or super-sprinters.
nedBan 27 Jun, 2022 @ 1:23pm 
Make the wall buys at the start of the map worse and the doors more expensive. Along with making perks 2k. Cause atm the map is really fun but very easy I have beaten it on hard and normal using the first wall buy and am able to keep them at the spawn with ease because the guns are too good and too accessible to say it a challenge map but more of a fun experience overall. Making the weapons scale with the rounds better would be a really nice fix. Overall a really fun map and I enjoyed it a lot
nedBan 27 Jun, 2022 @ 1:26pm 
Further from my other comment making the zombies always spawn and not round based would be good as there is no time for grabbing perks and a random weapon meaning more tension late game as you struggle to put them back. Alternatively you can add a boss zombie or something to throw you off but would potentially ruin the maps aesthetic and the idea your going for
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