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Rapporter et oversættelsesproblem
Bitterfrost Rounds (Bitterfrost Protocol)
These rounds deliver a cryogenic vapour on impact that impairs mobility, and with sufficent application freezes enemies solid.
Radiation Rounds (Advent Assault Troopers)
Irradiated rounds capable of inflicting radiation effects on targets
Terror Rounds (Pathfinders)
This round carries a supremely powerful chemical derived from the toxins used by Exalted Pathfinder Hunters that will undoubtedly cause a sense of terror, dread and panic on anyone hit by it.
Scramble Rounds (MZ Additional Ammo)
Scramble Rounds deploy a short range disruptive field on impact, impairing alien accuracy.
Shredder Rounds (MZ Additional Ammo)
Specialty rounds made to break down ADVENT armour, allowing future attacks to do more damage.
Vampire Rounds (MZ Additional Ammo)
Nanomachines in these high tech rounds harvest life from it's victims to heal the shooter.
Quick Patch Equipment (Extended Perk Pack)
Using a Medikit does not cost an action. Passive
Field Medic Equipment (Extended Perk Pack)
Equipped Medikits have extra charges
Restoration Equipment (Necromancer)
Regenerate 1 HP per turn, for 3 turns, to any ally
Regenerative Smoke Equipment (Extended Perk Pack)
Traces of restorative chemicals are added to your smoke grenades, healing all units in the cloud
Defibrillator (Extended Perk Pack)
Once per turn, you may remove mental impairments from an adjacent ally
Recovery Patch (Gears Perk Pack)
Grants the medical protocol abilities. Also grants 30% damage reduction to healed ally for 1 turn.
Critical Healing Ingredients (Gears Perk Pack)
Some Healing abilities have a 50% chance to restore 4 additional hit points.
Anti Venom Stims
Provides Poison immunity and removes active Poison effects from nearby allies
Combat Stims
The soldier may use Medkit charges to apply a Combat Stimulant, significantly boosting an ally's combat effectiveness for a few turns.
also possible: Free Smoke Grenade
Quick Trigger (Mitzruti Perk Pack)
Arcthrower abilities no longer end the turn.
High Voltage Battery (Mitzruti Perk Pack)
Fire an Arcthower blast that deals electrical damage instead of incapacitating.
Electromagnetic Disturbancetility
A special Arcthrower pulse causes a robotic foe to fight for you, albeit only briefly.
Reweld Utilities (Mitzruti Perk Pack)
Use the Arcthrower to repair a robotic ally.
Sparkstriker Utilitie (Mitzruti Perk Pack)
Fires a sparking blast from the arcthrower, dealing electrical damage and detonating carried explosives
Spare Battery (Bstar perk Pack)
Quickly recharge your Arc Thrower's battery with a spare, reducing some cooldowns by up to 3 turns.
Proficient Sedation (Proficiency Pack)
When using the Arc Thrower to stun an ally, the stun effect will always be applied for the minimum duration and will not apply any additional negative effects. Any active Mind Control effects on the target will be clensed when the stun wears off.
Also possible: Cautious, Obsessive Reloader, Basic Scope, Basic Rupture Module
Spare Shells (Bstar perk Pack)
Allows limited reloading of the Sawed-Off Shotgun
Scary Shells (Bstar perk Pack)
Kills on organic enemies with your Sawed-Off Shotgun have a chance to panic other organic enemies.
Also Possible: Scramble Rounds, Tracer Rounds, Talon Rounds, Riot Rounds, Flechette Rounds, Scopes, Laser Sights, Rupture Modules, Crit Tracker Modules, Cautious, Obsessive Reloader
Sledgehammer (Mitzruti Perk Pack)
A powerful melee attack that sends its victims flying.
Shadowstrike Modul (Basegame)
While concealed, gain bonus aim and bonus critical hit chance when attacking enemies
Blademaster Module (Basegame)
Extra damage and aim on all melee attacks
Chopper Charlie Execution (Basegame)
Kill an adjacent stunned enemy
Cleaving Module (TheAxeMod)
Perfom a mighty slash against all targets in small cone. Also good for strike down walls or destroying cover.
Lightning Strike Module (TheAxeMod)
Attack any enemy within blue movement range with your melee weapon. This attack does not cost an action point.
Bloodthirst Module (TheAxeMod)
Does +3 damage to organic enemies
Plasma Blade Module (TheAxeMod)
Does +5 damage to robotic enemies
Shieldquake (Mitzruti Perk Pack)
Activating Shieldwall triggers a tremor that reduces mobility of foes in the vicinity.
Guard Module (Stormrider)
Guard against the next incoming attack, reducing its effectiveness.
Flux Immunity Layers (Stukov Perk Pack)
Immunity to Disorientation, Stun and Unconciousness.
Small Pockets (Mitzruti Perk Pack)
Increase grenade capacity by 2 in each slot, but decrease grenade damage by 50%.
Vile Concoctions (Mitzruti Perk Pack)
BriefSummary="Increase DoT damage from grenades by 2.
Combat Engineering Module ( Extended Explosive Tweaks)
Prevents environmental damage from falling off from the center of an explosion, meaning you will destroy objects in a larger area.
Tandem Warheads Module ( Extended Explosive Tweaks)
Your grenades and rockets do full damage to units to the maximum extent of their area of effect.
Flux Immunity Layers (Stukov Perk Pack)
Immunity to Disorientation, Stun and Unconciousness.
Inspiration Module (Gears Perks)
Select a target ally in cover. Target gains +40% Dodge until start of next turn.
Flashpowder Bullets (Mitzruti Perk Pack)
Cannon only
Suppression abilites additionaly blind enemies. Blinded foes will have to move closer to target you
Caleidoscope Bullets (Mitzruti Perk Pack)
Cannon only
Suppression abilites may apply confusion, blocking the use of many abilities
Malfunction Bullets (Mitzruti Perk Pack)
Cannon only
Suppression abilites additionaly disables enemy weapons. They will need to reload before they can fire
Flush Optics (Mitzruti Perk Pack)
Fire a shot that encourages enemies to move. +30 aim. -50% base weapon damage. Uses 2 ammo
Improvised Tripod (Extended Perk Pack)
Gain damage to your primary weapon attacks for each turn that you do not move. Passive.
Salted Bullets (Extended Perk Pack)
All attacks deal bonus damage to targets suffering from Poison, Burning, Acid, or Bleeding.
High Power Module (Gears Perks)
Special shot that does +50% damage and has a 4 turn cooldown
Spare Bullets (A Better Barracks Arsenal for LWOTC)
Reload a single round into your weapon. 1 Action, not turn ending
Spray Module (A Better Barracks Arsenal for LWOTC)
Fire a shot at a target with low accuracy. Doesn't end the turn. Can not headshot.
Kiruka Bipod (A Better Barracks Arsenal for LWOTC)
only Sniper Rifle and Vektor Rifle
Steady your primary weapon in order to have a chance at landing your shots in spite of its wild recoil. Grants +120 aim to your next shot with your primary weapon. Costs two actions. Bonus is lost after you shoot, take another action such as moving, or take damage.
Squadsight Module (Base Game)
You can target enemies within squadmates' sight, provided there is line of sight to the target
Ghosthunter Module (Base Game)
only Sniper Rifle, Vektor Rifle, Boltcaster (when separate category), HunterRifle (when separate category)
Shots against The Lost are guaranteed to do lethal damage.