tModLoader

tModLoader

Sloome (calamity Expansion)
John  [developer] 25 Jun, 2022 @ 12:36pm
Bugs
where bugs?
Last edited by John; 25 Jun, 2022 @ 12:39pm
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Showing 1-15 of 23 comments
Infy 2 Jul, 2023 @ 11:20pm 
I cannot hit the big sloome boss D: (I have tried mage, melee, true melee, and rogue)
John  [developer] 3 Jul, 2023 @ 9:55am 
dont see a problem. i can damage it just fine
Infy 8 Jul, 2023 @ 8:58pm 
Originally posted by John:
dont see a problem. i can damage it just fine

Could attaching a file help? Only way I can damage it is through contact when it hits me. Everything else just seems to go through it? I'm thinking it may be a mod conflict that's causing the issue
John  [developer] 8 Jul, 2023 @ 9:08pm 
Might be a mod conflict because I Can't find the problem
Infy 13 Jul, 2023 @ 12:39pm 
Originally posted by John:
Might be a mod conflict because I Can't find the problem
Yeah, it was. Did some experimenting with different mods and stuff and I could damage it again. Sorry for the bothering, and thanks for the help :D
John  [developer] 13 Jul, 2023 @ 1:46pm 
ok
AwesomeSavage777 25 Jun, 2024 @ 10:02am 
This mod breaks worldgen with mod of redemption.
AwesomeSavage777 25 Jun, 2024 @ 10:05am 
Either the abyss from calamity or the abandoned lab from redemption crashes my game when trying to generate. When my game crashes, I get no error, the game just freezes and closes after 30 seconds.
John  [developer] 25 Jun, 2024 @ 11:11am 
I have no Idea how it would since it doesn't do anything with world gen
John  [developer] 25 Jun, 2024 @ 11:14am 
is there something in client log?
AwesomeSavage777 25 Jun, 2024 @ 11:17am 
I can send it.
John  [developer] 25 Jun, 2024 @ 11:18am 
ok
AwesomeSavage777 25 Jun, 2024 @ 11:20am 
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Bloopsitems.Elayer.UpdateVisibleVanityAccessories() in Bloopsitems\Elayer.cs:line 107
at Terraria.ModLoader.PlayerLoader.UpdateVisibleVanityAccessories(Player player) in tModLoader\Terraria\ModLoader\PlayerLoader.cs:line 322
at Terraria.Player.UpdateVisibleAccessories() in tModLoader\Terraria\Player.cs:line 30063
at DMD<System.Void Terraria.Player:PlayerFrame()>(Player this)
at CalamityMod.ILEditing.ILChanges.CustomGrapplePostFrame(orig_PlayerFrame orig, Player self)
at Hook<System.Void CalamityMod.ILEditing.ILChanges::CustomGrapplePostFrame(Terraria.On_Player+orig_PlayerFrame,Terraria.Player)>(Player )
at ZenithArmor.Common.Players.ArmorPlayer.On_Player_PlayerFrame(orig_PlayerFrame orig, Player self)
at Hook<System.Void ZenithArmor.Common.Players.ArmorPlayer::On_Player_PlayerFrame(Terraria.On_Player+orig_PlayerFrame,Terraria.Player)>(Player )
at Hook<System.Void ZenithArmor.Common.Players.ArmorPlayer::On_Player_PlayerFrame_partial(Terraria.On_Player+orig_PlayerFrame,Terraria.Player)>(Player )
at SyncProxy<System.Void Terraria.Player:PlayerFrame()>(Player )
at Terraria.Player.LoadPlayerFromStream(PlayerFileData playerFileData, Byte[] plrData, Byte[] tplrData)
at Terraria.Player.LoadPlayer(String playerPath, Boolean cloudSave)
at Terraria.Player.GetFileData(String file, Boolean cloudSave)
at Terraria.GameContent.UI.States.UICharacterSelect.LoadMigratablePlayers()
at Terraria.GameContent.UI.States.UICharacterSelect.OnActivate()
at Terraria.UI.UIElement.Activate()
at DMD<System.Void Terraria.UI.UserInterface:SetState(Terraria.UI.UIState)>(UserInterface this, UIState state)
at AdvancedWorldGen.Base.ModifiedWorld.ResetSettings(orig_SetState orig, UserInterface self, UIState state)
at Hook<System.Void AdvancedWorldGen.Base.ModifiedWorld::ResetSettings(Terraria.UI.On_UserInterface+orig_SetState,Terraria.UI.UserInterface,Terraria.UI.UIState)>(UserInterface , UIState )
at SyncProxy<System.Void Terraria.UI.UserInterface:SetState(Terraria.UI.UIState)>(UserInterface , UIState )
at Terraria.Main.OpenCharacterSelectUI()
at DMD<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at NoxusBoss.Content.CustomWorldSeeds.NoxusWorldManager.DrawNoxusSkyDuringWorldGen(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void NoxusBoss.Content.CustomWorldSeeds.NoxusWorldManager::DrawNoxusSkyDuringWorldGen(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at NoxusBoss.Core.Fixes.EternalGardenIntroBackgroundFix.DrawWhite(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void NoxusBoss.Core.Fixes.EternalGardenIntroBackgroundFix::DrawWhite(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Hook<System.Void NoxusBoss.Core.Graphics.SpecificEffectManagers.NamelessDeityTipsOverrideSystem::ChangeStatusText(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at ParticleLibrary.Core.DrawHooks.Draw_OnMainMenu(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void ParticleLibrary.Core.DrawHooks::Draw_OnMainMenu(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at ParticleLibrary.ParticleManager.DrawParticlesBeforeAndAfterMainMenu(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void ParticleLibrary.ParticleManager::DrawParticlesBeforeAndAfterMainMenu(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()
at Terraria.Program.LaunchGame_(Boolean isServer)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.MonoLaunch.Main_End(String[] args)
at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1()
AwesomeSavage777 25 Jun, 2024 @ 11:20am 
Disabling your mod seems to have fixed this error.
John  [developer] 25 Jun, 2024 @ 11:35am 
try updating it now
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